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Yanfly / Futokoro Plugin Conflict

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly / Futokoro Plugin Conflict
  • Original author: Icrangirl
  • Original date: April 14, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-futokoro-plugin-conflict.120171/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I could use some help to resolve an issue I've been having trying to get the basics of my battle system to work. I'm using Yanfly's Battle Engine Core along with Futokoro's Alternating Turn Battle System (its mostly in Japanese, may wanna have a translator on hand) to make up my battle system. For the most part this works fine, but when I use a force action as part of my combo system, the game crashes. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

I could use some help to resolve an issue I've been having trying to get the basics of my battle system to work. I'm using Yanfly's Battle Engine Core along with Futokoro's Alternating Turn Battle System (its mostly in Japanese, may wanna have a translator on hand) to make up my battle system. For the most part this works fine, but when I use a force action as part of my combo system, the game crashes.
1586864909543.png

Force action works fine when FTKR is off, but as soon as I turn it on when the actor is done making their move it has issues.
Any help would be appreciated, I'm still very new to this.

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#039#rpg-maker-archive#js-support

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