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SRD Battle End Common Events Bug

BMM_Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: SRD Battle End Common Events Bug
  • Original author: oriongates
  • Original date: February 27, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/srd-battle-end-common-events-bug.118646/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So, I'm trying to use SRD's battle end common events plugin and it's throwing out a bug. For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have...

Archived First Post

So, I'm trying to use SRD's battle end common events plugin and it's throwing out a bug.

For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have the item or not.

I've got a decent number of Yanfly plugins in place, so I don't know if there's a conflict with any of them, if there is can anyone recommend a plugin to run a common event at the end of a battle if the players won the fight (not on escape)?

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