SRD Battle End Common Events Bug
BMM_Archive · July 15, 2026
Original Source
- Original title: SRD Battle End Common Events Bug
- Original author: oriongates
- Original date: February 27, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/srd-battle-end-common-events-bug.118646/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So, I'm trying to use SRD's battle end common events plugin and it's throwing out a bug. For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have...
Archived First Post
For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have the item or not.
I've got a decent number of Yanfly plugins in place, so I don't know if there's a conflict with any of them, if there is can anyone recommend a plugin to run a common event at the end of a battle if the players won the fight (not on escape)?
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