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QMovement collision map moves with player

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: QMovement collision map moves with player
  • Original author: Bridgeman
  • Original date: February 6, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/qmovement-collision-map-moves-with-player.117991/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So... I'm using 16x16 tiles in my game... I'm using QMovement for pixel movement, and QCollisionmap for collisions. The width of my map is 10 tiles in MV, which translates to 480 pixels, which is the width of my map in Photoshop, as well as my collision map. However, the collision map should not move at all, it should be static. But it's not, and I can't figure out why it moves. If I move and the screen scrolls, the collision map shifts a few pixels. Good:

Archived First Post

So... I'm using 16x16 tiles in my game... I'm using QMovement for pixel movement, and QCollisionmap for collisions.

The width of my map is 10 tiles in MV, which translates to 480 pixels, which is the width of my map in Photoshop, as well as my collision map.

However, the collision map should not move at all, it should be static. But it's not, and I can't figure out why it moves. If I move and the screen scrolls, the collision map shifts a few pixels.

Good:

Protected download

Bad:

Protected download

Does anyone know what could be causing this?

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