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Conditional Branch: If Button [OK] is pressed down not working in battle?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Conditional Branch: If Button [OK] is pressed down not working in battle?
  • Original author: Kibstaar
  • Original date: May 11, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/conditional-branch-if-button-ok-is-pressed-down-not-working-in-battle.121411/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

New guy here, couldn't find an answer to this one.. I saw a script for a button mash- type of minigame, and wanted to implement that in battle as a beam struggle. This is done as a common Event. Works perfectly as I'd hope on map, but in battle the check for button being pressed doesn't seem to work. The variable just drops down to zero and that's the end of that, no matter how much I mash the button. Can anyone tell me if I'm missing something or if...

Archived First Post

New guy here, couldn't find an answer to this one..

I saw a script for a button mash- type of minigame, and wanted to implement that in battle as a beam struggle.
This is done as a common Event. Works perfectly as I'd hope on map, but in battle the check for button being pressed doesn't seem to work. The variable just drops down to zero and that's the end of that, no matter how much I mash the button.
Can anyone tell me if I'm missing something or if it's just plain and simple impossible to have a button mashing done this way in a battle?

Here's the Event I'm using:
Protected download

Thank you very much in advance

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Referenced Images / Attachments

struggleevent.png
struggleevent.png
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