Conditional Branch: If Button [OK] is pressed down not working in battle?
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Simple enough for a child, powerful enough for a developer
BMM Archive · July 15, 2026
New guy here, couldn't find an answer to this one.. I saw a script for a button mash- type of minigame, and wanted to implement that in battle as a beam struggle. This is done as a common Event. Works perfectly as I'd hope on map, but in battle the check for button being pressed doesn't seem to work. The variable just drops down to zero and that's the end of that, no matter how much I mash the button. Can anyone tell me if I'm missing something or if...
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