Original Source
- Original title: Yanfly's Save Event Locations And Mog's Pickup & Throw Plugins [SOLVED]
- Original author: TheKeeper
- Original date: December 21, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/yanflys-save-event-locations-and-mogs-pickup-throw-plugins-solved.116470/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Heyla, again! So, I'm trying to use Yanfly's Save Event Location script (https://yanflyengineplugins.itch.io/save-event-locations) with Mog's Pickup & Throw script (https://atelierrgss.wordpress.com/rmv-pick-up-and-throw/). The version of RM I'm using is 1.6.2, but the project file is apparently 1.5.0. My goal is to be able to pickup and throw an object on the map, leave, then come back and find it where I left it. Except, instead of doing this, what's happening, instead, is that Yanfly's script will save where the player character was standing when the object was thrown, and move the object...
Archived First Post
So, I'm trying to use Yanfly's Save Event Location script (https://yanflyengineplugins.itch.io/save-event-locations) with Mog's Pickup & Throw script (https://atelierrgss.wordpress.com/rmv-pick-up-and-throw/). The version of RM I'm using is 1.6.2, but the project file is apparently 1.5.0. My goal is to be able to pickup and throw an object on the map, leave, then come back and find it where I left it. Except, instead of doing this, what's happening, instead, is that Yanfly's script will save where the player character was standing when the object was thrown, and move the object there. Here are screenshots of what I mean:
Here's the player character about to throw the object:
Here's the player character having tossed the boulder onto the sandy spot:
When I leave and come back, the boulder is moved to where the player character was standing when the boulder was thrown (ignore the second boulder towards the bottom; that's just Galv's Event Spawner working the way it's supposed to):
My hope is that someone with actual javascripting expertise (as opposed to me, who has none) could figure out what's causing this to happen and be able to figure out how to get Yanfly's script remember where the object was thrown to, rather than where it was thrown from.
Thanks in advance for any and all help,
TheKeeper
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