Original Source
- Original title: Luna Engine MV Battler Hue issues...
- Original author: zerobeat032
- Original date: December 14, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/luna-engine-mv-battler-hue-issues.116252/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
So I've been using Luna Engine (https://archeia.itch.io/luna-engine-mv) which for the unaware does a lot to help customize the different Windows in rpg maker. but in battle I've had one consistent problem... to the point that because I've heard no one else mention it, I'm feeling like it's just happening to me... but when certain animations happen in battle, the hue sticks to the actor/enemy. like... basically, certain animations have the flash set to "target" then that color may stick to the whoever was hit until something else hits them. {...
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this being an example of if the actor has animation 52(?) PowerUp 2 play on them. they stay yellowish until they get hit by something that changes the color or just get's rid of it. I can't for the life of me figure out why this is happening. and this even happens in completely empty projects. I had just Luna and Yanfly Core running. And with no one else saying anything ( I feel this would be super noticeable), I'm wondering is anyone else even having this issue. Oh and it only happens when the Luna Engine is on... I know not a ton of people may have it, but if anyone know's anything that may be helpful, please let me know and thanks!
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