public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

(VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]
  • Original author: cheef
  • Original date: November 30, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/victorengine-sv-battlers-failing-for-actors-working-for-enemies-solved.115805/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script]

Archived First Post

Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test.

Scripts used -
VE Basic Module: [page] [script]
VE BattlerGraphicSetup: [page] [script]

Currently my sprite dimensions are 150x225, 9 frames long, and I can get the animations to work for enemies only. Attempting to apply a similar change with a duplicate file placed in sv_actors causes the game to return the error "Failed to load: img/sv_actors/[filename]" It appears to have a particular problem with the '%' character in the filename of sv_actors as the battle will load if it is removed.

However, removing the % character instead places the entire spritesheet on the battlefield, unanimated - no matter what kind of parameter changes I attempt. Victor's youtube videos don't list any solutions either.

I've also attempted to double up using VE and Yanfly Engine, which made the Actor readable, but then messed up how VE reads the Enemy sprite size. At least, I think that's what happened anyway.

Link to screenshots that illustrate my settings

Help would be appreciated, please let me know if this problem requires the demo project. Thank you!

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar