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Problems with Complex Sprite Behavior

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Problems with Complex Sprite Behavior
  • Original author: Guardinthena
  • Original date: February 17, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/problems-with-complex-sprite-behavior.118324/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Good day, everyone! I have just made the jump into trying to do sprite behaviors. I have already learned a lot in the last few days, particularly from Bonkers Behavior Tutorial, (link below if anyone wants to see that) but it covers a basic column change for one sprite graphic and other basics. If he made an advanced tutorial I can't seem to find it anywhere. I am using Avery's Mimic character graphic which takes up a full eight sprite sheet to use. After a lot of tedious work, I...

Archived First Post

Good day, everyone! I have just made the jump into trying to do sprite behaviors. I have already learned a lot in the last few days, particularly from Bonkers Behavior Tutorial, (link below if anyone wants to see that) but it covers a basic column change for one sprite graphic and other basics. If he made an advanced tutorial I can't seem to find it anywhere. I am using Avery's Mimic character graphic which takes up a full eight sprite sheet to use. After a lot of tedious work, I got it set up and the timing is nearly on point. My problem is that when the graphic's switch they blink out of existence for a brief period during transition, or jump between frames because the previous column frame does not match the top of the next graphic for fluid flow. I've posted images of what I have set up and would greatly appreciate some help! I am uncertain what to do or where I have gone wrong. I'm hoping to figure this out, because I want to do other complex behaviors down the line, including a working orrey (giant mechanical device that tracks the solar systems movements).

The problematic Mimic--
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Avery's Mimic:

Bonkers Behavior Tutorial:

Downloads / Referenced Files

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Referenced Images / Attachments

MimicHelp1.PNG
MimicHelp1.PNG
MimicHelp2.PNG
MimicHelp2.PNG
MimicHelp3.PNG
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MimicHelp4.PNG
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MimicHelp6.PNG
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MimicHelp7.PNG
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MimicHelp8.PNG
MimicHelp8.PNG
forums.rpgmakerweb.com
forums.rpgmakerweb.com
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