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Original Source
- Original title: Olivia's Order Turn Battle, Turn Order Graphics Issue...
- Original author: zerobeat032
- Original date: November 2, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/olivias-order-turn-battle-turn-order-graphics-issue.114817/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I hate to post again so soon but I was on the forums and came across what I was hoping would be a solution to a problem I was having with Olivia's Order Turn Battle. I use YED_SideviewBattler and the pictures don't quite show up too well in the order turns... { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
I hate to post again so soon but I was on the forums and came across what I was hoping would be a solution to a problem I was having with Olivia's Order Turn Battle. I use YED_SideviewBattler and the pictures don't quite show up too well in the order turns...
Protected download
As you can see... or well can't see, the battler's and enemies don't really show up. Someone however posted a topic a while ago and I didn't want to necro post so I started a new thread. They came up with a solution... but I don't think they actually said what it was, unless I missed it. It has something to do with this part of the code though apparently...
Sprite_OTBTurnOrder.prototype.loadBattlerSpriteBitmap = function() {
var name = this._battler.battlerName();
if (this._battler.isActor()) {
if ($gameSystem.isSideView()) {
return ImageManager.loadSvActor(name);
} else {
name = this._battler.characterName();
return ImageManager.loadCharacter(name);
or so I think... If I knew what to put in to get it to load it differently I would, but unfortunately even after looking through both the Order Turn Battle and YED... I'm not sure what to edit. If anyone knows what I should be doing in order to change this, please let me know. and thanks!
EDIT: I actually figured this one out on my own lol! In case anyone else is curious about this, not sure if you SHOULD do this, but you can change what's being loaded by the ImageManager... I realized I had a normal spritesheet of my custom character and had the ImageManager loadPictures (aka the pictures folder) and it'll look for a file by the same name of of your actor. I noticed it wound up looking like the normal svbattlers by default. Mods can close this tho.
Protected download
As you can see... or well can't see, the battler's and enemies don't really show up. Someone however posted a topic a while ago and I didn't want to necro post so I started a new thread. They came up with a solution... but I don't think they actually said what it was, unless I missed it. It has something to do with this part of the code though apparently...
Sprite_OTBTurnOrder.prototype.loadBattlerSpriteBitmap = function() {
var name = this._battler.battlerName();
if (this._battler.isActor()) {
if ($gameSystem.isSideView()) {
return ImageManager.loadSvActor(name);
} else {
name = this._battler.characterName();
return ImageManager.loadCharacter(name);
or so I think... If I knew what to put in to get it to load it differently I would, but unfortunately even after looking through both the Order Turn Battle and YED... I'm not sure what to edit. If anyone knows what I should be doing in order to change this, please let me know. and thanks!
EDIT: I actually figured this one out on my own lol! In case anyone else is curious about this, not sure if you SHOULD do this, but you can change what's being loaded by the ImageManager... I realized I had a normal spritesheet of my custom character and had the ImageManager loadPictures (aka the pictures folder) and it'll look for a file by the same name of of your actor. I noticed it wound up looking like the normal svbattlers by default. Mods can close this tho.
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