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MVKoTC Optimized Dynamic Music System MV / MZ

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: KoTC Optimized Dynamic Music System MV / MZ
  • Original author: castiger
  • Original date: November 21, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/kotc-optimized-dynamic-music-system-mv-mz.142340/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

KoTC Optimized Dynamic Music System MV / MZ Download Here! Allows one to have a playlist of songs that is reusable for multiple maps, and designated through the map notes. If you add a music list with the name Plains then you would use thismap note to designate a map that plays a random song from that music list upon entry. For example: And it will play a random song from the list, looping the amount of times you chose for it, and after it is finished playing, it will...

Archived First Post




KoTC Optimized Dynamic Music System MV / MZ Download Here!

Allows one to have a playlist of songs that is reusable for multiple maps, and designated through the map notes. If you add a music list with the name Plains then you would use thismap note to designate a map that plays a random song from that music list upon entry.

For example:

<KoTC Music List: Plains>

And it will play a random song from the list, looping the amount of times you chose for it, and after it is finished playing, it will choose another random song from the list.

! important Disable Autoplay BGM for maps you want dynamic music on !

= Plugin Commands and Script Calls ===

Plugin Command: EnableKoTCDynamicMusic
Script Call: EnableKoTCDynamicMusic();




Interupts the current BGM if one is active, and if the map has a designated music list, begins to play music from it.



Plugin Command: DisableKoTCDynamicMusic
Script Call: DisableKoTCDynamicMusic();



Interupts the current BGM if one is active, and prevents dynamic music from activating until enabled.



Terms of Usage: Free to use for commercial and non commercial use as long as you credit me. If you were to make a game commercially with my script id appreciate it if you messaged me about it.

Downloads / Referenced Files

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License / Terms Note

Terms of Usage: Free to use for commercial and non commercial use as long as you credit me. If you were to make a game commercially with my script id appreciate it if you messaged me about it.

Creator Claims / Removal

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