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Attack skills that aren't the default basic attack skill aren't using non-magic SV animations like they're supposed to

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Attack skills that aren't the default basic attack skill aren't using non-magic SV animations like they're supposed to
  • Original author: FirestormNeos
  • Original date: January 23, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/attack-skills-that-arent-the-default-basic-attack-skill-arent-using-non-magic-sv-animations-like-theyre-supposed-to.117576/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Not entirely sure how to elaborate on this besides providing pictures and a demonstration video of what's happening. Spoiler: Pictures & Video: { "lightbox_close": "Close",

Archived First Post

Not entirely sure how to elaborate on this besides providing pictures and a demonstration video of what's happening.
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both "Attack" skills are set to "Normal Attack" in its animation slot and both are classified as "Skills" in the skill type.
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Here you see the "sword" weapon type set to "Swing - Futuristic Sword" instead of the chanting animation, and that the "Skills" skill type isn't in the "[SV] Magic Skills" area.

And yet the "Attack" in the skill window isn't using the motion animation like its supposed to.


What am I doing wrong here? How do I rectify this so that skills in the "Skills" box use attack motions?

Using Steam Copy, Version 1.6.2

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Referenced Images / Attachments

SV Animations 1.png
SV Animations 1.png
SV Animations 2.png
SV Animations 2.png
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#039#rpg-maker-archive#mv-support

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