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MVLimited Inventory - [MZ]

BMM Archive · July 3, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Limited Inventory - [MZ]
  • Original author: Dungeonmind
  • Original date: November 28, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/limited-inventory-mz.152955/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Introduction​Have you ever wanted to create a game with a limited inventory system similar to games like Skyrim in RPG Maker? If the answer is yes, you’ve come to the right place. Create unlimited containers for your players to store items in, set the maximum weight a container can hold, or disallow new items to be deposited entirely. You can even customize the look of the scene by adjusting values in the plugin parameters. For a full list of features, please see down below. Screenshots Spoiler: Screenshots {

Archived First Post



Introduction

Have you ever wanted to create a game with a limited inventory system similar to games like Skyrim in RPG Maker? If the answer is yes, you’ve come to the right place. Create unlimited containers for your players to store items in, set the maximum weight a container can hold, or disallow new items to be deposited entirely. You can even customize the look of the scene by adjusting values in the plugin parameters. For a full list of features, please see down below.


Screenshots
limited_screen1.jpg

limited_screen2.jpg
limited_screen3.jpg


limited_screen4.jpg
limited_screen5.jpg
params1.jpg

params2.jpg

params3.jpg


notetags-ex.jpg

Features

  • Set the mechanics to “Item Weight” or “Slot Based” to completely change how inventory and container space is calculated.
  • Using note tags, give items, weapons, and armors a weight property. They can be decimals like “0.1” or numbers larger than “1”; you decide.
  • Create and manage all your containers right from the plugin parameters under “Storage Containers.” Afterwards, you can manipulate container settings and contents using script calls and plugin commands throughout your game.
  • Generate new containers using a script call or plugin command from in-game and set the new container’s ID to a variable.
  • Restrict players from taking items from containers when they have no space left and/or restrict any items from being deposited into containers that have reached their maximum weight.
  • When players are at the max weight limit, prevent them from leaving the item and container scenes without dropping/depositing items first.
  • Throughout gameplay, items can be dropped, deposited, or withdrawn from containers. You can set the default sound effect during these times for all items, weapons, and armour. You can also override the default sound effects on a per-item, per-weapon, and per-armor basis using note tags in the database.
  • Change various aspects of the game related to the inventory. You can even change the RPG Maker default maximum item limit!
  • Drop items from the party inventory scene.
  • Compatible with VisuMZ_1_ItemsEquipsCore. Please make sure my plugins are below VisuStella plugins and in the correct order.
  • Text code support for changing the colour in the shop and container name windows.
  • Use note tags to increase/decrease the party maximum weight when an actor is in the current party.
  • Use note tags to increase/decrease the party maximum weight when an actor is affected by a state and is in the current party.
  • Use note tags to increase/decrease the party maximum weight when an item, weapon or armour is present in the inventory.
  • Use note tags to increase/decrease the party maximum weight when the equipment is worn by an actor in the current party.
  • This plugin is now compatible with VisuMZ_4_VisualItemInv.js. You should make sure you activate the parameter “Item Layout” and add “Window_ItemContainer” to the “Applied Windows” parameter in VisuStella’s plugin.
pluginOrderHelp.png

Compatibility

  • DM_ItemCategories.js
  • DM_IndependentItems.js
  • DM_CoreShop.js
  • DM_EasyWindowNavigation.js
  • DM_FasterDepositWithdraw.js
  • DM_ItemActions.js
  • VisuMZ_2_PartySystem.js
  • VisuMZ_1_ItemsEquipsCore.js (requires DM_ItemCategories.js)
  • VisuMZ_4_VisualItemInv.js

Bug Reports
This is a fairly large script, so for any bugs you may find, please report them in the comments with the following format:

Description: (Here, you will tell me what you were doing when the bug or crash occurred.)
Javascript Error: Here, you can tell me the exact error you got. Including a screenshot with the crash error is recommended and will get you faster results. Also, finding out the exact line number that caused the crash will make it more possible for me to find out what the core root of the problem is and provide you with any necessary plugin updates in a timely manner.

Terms of Use

  1. Licence Terms:
    • By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
  2. Ownership and Redistribution:
    • The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
  3. Code Usage:
    • The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
  4. Usage Restrictions:
    • If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
  5. Confidentiality:
    • The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
  6. Modification:
    • You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
  7. Attribution Requirements:
    • As specified in the plugin's licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
  8. Precedence:
    • In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.
Download

***IMPORTANT: AFTER YOU UPDATE THE PLUGIN TO THE LATEST VERSION, YOU SHOULD REVIST THE "INVENTORY TYPE" PLUGIN PARAMETER BECAUSE THE VALUES IT TAKES HAVE CHANGED.

Link to plugin page

Happy RPG Making!

Features Mentioned

  • Set the mechanics to “Item Weight” or “Slot Based” to completely change how inventory and container space is calculated.
  • Using note tags, give items, weapons, and armors a weight property. They can be decimals like “0.1” or numbers larger than “1”; you decide.
  • Create and manage all your containers right from the plugin parameters under “Storage Containers.” Afterwards, you can manipulate container settings and contents using script calls and plugin commands throughout your game.
  • Generate new containers using a script call or plugin command from in-game and set the new container’s ID to a variable.
  • Restrict players from taking items from containers when they have no space left and/or restrict any items from being deposited into containers that have reached their maximum weight.
  • When players are at the max weight limit, prevent them from leaving the item and container scenes without dropping/depositing items first.
  • Throughout gameplay, items can be dropped, deposited, or withdrawn from containers. You can set the default sound effect during these times for all items, weapons, and armour. You can also override the default sound effects on a per-item, per-weapon, and per-armor basis using note tags in the database.
  • Change various aspects of the game related to the inventory. You can even change the RPG Maker default maximum item limit!
  • Drop items from the party inventory scene.
  • Compatible with VisuMZ_1_ItemsEquipsCore. Please make sure my plugins are below VisuStella plugins and in the correct order.
  • Text code support for changing the colour in the shop and container name windows.
  • Use note tags to increase/decrease the party maximum weight when an actor is in the current party.
  • Use note tags to increase/decrease the party maximum weight when an actor is affected by a state and is in the current party.
  • Use note tags to increase/decrease the party maximum weight when an item, weapon or armour is present in the inventory.
  • Use note tags to increase/decrease the party maximum weight when the equipment is worn by an actor in the current party.
  • This plugin is now compatible with VisuMZ_4_VisualItemInv.js. You should make sure you activate the parameter “Item Layout” and add “Window_ItemContainer” to the “Applied Windows” parameter in VisuStella’s plugin.
  • Spoiler: Plugin Order
  • Compatibility​

Downloads / Referenced Files

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License / Terms Note

Terms of Use​ Licence Terms: By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation. Ownership and Redistribution:

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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