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Terrax Lighting - Plugin Calls and conditional switches not working

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Terrax Lighting - Plugin Calls and conditional switches not working
  • Original author: muffinswords
  • Original date: August 31, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/terrax-lighting-plugin-calls-and-conditional-switches-not-working.112806/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello, thanks for stopping by- I've been trying to, with much frustration, make a simple flashlight on then off event using this system for a few hours following the plugin help. But it's just not working. My command is: "Flashlight 8 12 #634b2d B70 2" with the 2 at the end of course being the conditional switch label. When I'm ready for it, I want it to turn on by calling "Light on 2" then turn off when I'm done with it by "Light off 2". But if I put...

Archived First Post

Hello, thanks for stopping by-

I've been trying to, with much frustration, make a simple flashlight on then off event using this system for a few hours following the plugin help. But it's just not working.

My command is: "Flashlight 8 12 #634b2d B70 2" with the 2 at the end of course being the conditional switch label. When I'm ready for it, I want it to turn on by calling "Light on 2" then turn off when I'm done with it by "Light off 2".

But if I put this in an event's comment field, the conditionswitch number at the end doesn't seem to register as relevant, the screen goes darkened and then the flashlight is on 24/7, even if I try to turn it off with the command "Light off 2".

On the other hand, if I try to whip something up with a plugin command in an event or common event, (i.e. Plugin Command: "Flashlight 8 12 #634b2d B70 2" then the "Light on 2" command) the plugin commands just don't function. It never turns on. I've also tried several variants of this command, from adding "on" to make it "Flashlight on 8 12 etc" to trying "Flashlight on 2" instead of just "Light on 2". I've even tried working with self switch D, the kill switch, and using/not using parallel process on the event version to no avail so far.

Does anyone have any advice or instructions for this sort of event that worked for them? I found Drifty's tutorial, but that isn't really the flashlight event I wanted and it's for an older version without flashlight command.

1.5.1 Version I'm using: https://raw.githubusercontent.com/Terraxz/TerraxLighting/master/TerraxLighting.js

Plugin List in Order (Not much atm):
Community_Basic
MadeWithMV
AltWindowFrame
YEP_CoreEngine
YEP_GridFreeDoodads
BattleResultsPopup
MOG_BattleHUD
MOG_BattleCamera
TinyGetInfoWnd
MOG_DizzyEffect
TerraxLighting
GALV_LayerGraphics
OrangeMapshot
YEP_ItemCore

If I place Terrax below layer graphics and mapshot, it will make an error on startup.

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#039#634b2d#rpg-maker-archive#js-support

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