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Olivia OTB balancing question(s)

BMM Archive · July 15, 2026

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Original Source

  • Original title: Olivia OTB balancing question(s)
  • Original author: ZeroBreak
  • Original date: August 16, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/olivia-otb-balancing-question-s.112242/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So after a number of considerations for a battle system rework I decided the best thing that does what I want (short of rolling back MV for the DC'd Yanfly stuff) is to use Olivia's turn order plugin (extra cost on my development tools bill but so far so good) however I have run into a technical snag for which I didn't plan ahead. The issue is in cases where I have a chance of double or triple actions which results in the following bug report message: Code: Cannot read...

Archived First Post

So after a number of considerations for a battle system rework I decided the best thing that does what I want (short of rolling back MV for the DC'd Yanfly stuff) is to use Olivia's turn order plugin (extra cost on my development tools bill but so far so good) however I have run into a technical snag for which I didn't plan ahead. The issue is in cases where I have a chance of double or triple actions which results in the following bug report message:

Code:
Cannot read property 'push' of undefined

With that in mind, I have two questions: first, what's the best way to set equivalency for the double turn behavior; and second, what procedures should I use to balance things out based on party size? For instance, the boss that I'm currently rebalancing for this is also the first with two, before that it's just one on one and by the time you fight your next boss after this you're gonna have three on your crew.

EDIT: Seems that turning off anything related to conversion of action times is also giving me problems.

EDIT 2: Apparently the above edit statement also applies to the action times modifier itself which may be all I really need to factor in on this.

EDIT 3: After further testing, using the action speed option by itself while turning off the other two (read: buffs and timings) is going to be my best bet for this for now. Neither one is going to be used anyway, so I may as well flip 'em off (meaning the plugin options, not the other context).

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