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Updating/Refreshing passability without map transfer

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Updating/Refreshing passability without map transfer
  • Original author: Grilled Mormons
  • Original date: July 12, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/updating-refreshing-passability-without-map-transfer.110990/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I've combined the functions of two scripts: Orange Region Collisions - to set up boundaries using region ids. and Red_SetRegionId - to change the region id during gameplay.

Archived First Post

I've combined the functions of two scripts:

Orange Region Collisions - to set up boundaries using region ids.
https://forums.rpgmakerweb.com/index.php?threads/orange-region-collisions.46972/
and
Red_SetRegionId - to change the region id during gameplay.
https://github.com/Hikitsune-Red/RED_SetRegionId

Both seem to be working fine, the only problem is when I change the region id on a map the passability doesn't update until I've left and returned to the map. (via map transfer event)

Is there a way to update/refresh passability on tiles without reloading the whole map?

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#039#rpg-maker-archive#js-support

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