Original Source
- Original title: [SOLVED] How $dataQuests is saved (to file) on YEP Quest System Plugin?
- Original author: iNumPad
- Original date: June 24, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/solved-how-dataquests-is-saved-to-file-on-yep-quest-system-plugin.110330/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi there. I'm using Quest Journal System from Yanfly. When I save the game and then loaded it again: The quests are there, the same way it was before the saving. BUT, analyzing the plugin's code itself, I didn't see any line that says "Save $dataQuests content to the save file." Why I'm looking for this? I'm trying to make the Quests to be saved/loaded on a JSON file*, as a test for myself on learning how to make plugins. But when I didn't find how the quests are saved...
Archived First Post
I'm using Quest Journal System from Yanfly. When I save the game and then loaded it again: The quests are there, the same way it was before the saving. BUT, analyzing the plugin's code itself, I didn't see any line that says "Save $dataQuests content to the save file."
http://yanfly.moe/2017/10/13/yep-152-quest-journal-system-rpg-maker-mv/
http://yanfly.moe/plugins/en/YEP_QuestJournal.js
Why I'm looking for this? I'm trying to make the Quests to be saved/loaded on a JSON file*, as a test for myself on learning how to make plugins. But when I didn't find how the quests are saved on the game I felt like it's a bad start on my first attempt to code something.
Here is a print showing every $dataQuests mention on the plugin:
*: I'm thinking in save the Quests in a file like Actors.json on Data folder. And then, maybe create a web editor to create/edit Quests. Wish me luck.
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