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Rusty Sword Poison

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Rusty Sword Poison
  • Original author: dawnhunter
  • Original date: October 28, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/rusty-sword-poison.114663/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I found part of what I need over here, but it seems to not be quite enough. A bit of backstory: I saw a post on Telegram's Shower Thoughts channel that went as follows Whenever you find a rusty sword, knife, axe, or anything in a game they always seemed useless or low level, but in real life, if you get cut by a rusty object, you will get tetanus and then get a tetanus shot. So rusty weapons would have a poison effect on them in the game

Archived First Post

I found part of what I need over here, but it seems to not be quite enough.

A bit of backstory:
I saw a post on Telegram's Shower Thoughts channel that went as follows
Whenever you find a rusty sword, knife, axe, or anything in a game they always seemed useless or low level, but in real life, if you get cut by a rusty object, you will get tetanus and then get a tetanus shot. So rusty weapons would have a poison effect on them in the game

I thought that was a cool idea, and my fiance helped me even further saying that the poison should have a random effect that lasts for X round(s).

I found the thread (linked above) that tells how to do a potion, but I can't figure out how to do it as a weapon or state. I've added screenshots so that you can see what I've figured out.
Protected download Protected download

Sorry if this is in the wrong place.

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