Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MZ [CGMZ] Text Codes Everywhere
- Original author: CasperGaming
- Original date: May 12, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/cgmz-text-codes-everywhere.183593/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
[CGMZ] Text Codes Everywhere By: Casper Gaming Last Update: May 12, 2026 Latest Version: 1.0.0
Archived First Post
[CGMZ] Text Codes Everywhere
By: Casper Gaming
Last Update: May 12, 2026
Latest Version: 1.0.0
By: Casper Gaming
Last Update: May 12, 2026
Latest Version: 1.0.0
This plugin does exactly what the name says, allows the use of text codes everywhere. This means you will be able to use colors, icons, font size changes, and more anywhere you want. It should be compatible with third party plugin text, and also allow third party plugin text codes to work as well.
- Use color, icon, font size, and more text codes anywhere
- Custom text codes added by plugins should also work
Text codes in actor names:
Text codes in item names and help window:
Import into plugin manager and enable the plugin. Some customization options available. Further instructions in plugin.
Documentation is available online on my website.
User-documentation is also available on my wiki.
Plugin (along with all my other plugins) can be found here: https://www.caspergaming.com/plugins/cgmz/textcodeseverywhere/
Requires CGMZ Core plugin: https://www.caspergaming.com/plugins/cgmz/core/
Also available on itch:
[CGMZ] Text Codes Everywhere for RPG Maker MZ by Casper Gaming
Use text codes in any text
casper-gaming.itch.io
https://www.caspergaming.com/terms-of-use/
Version 1.0.0
- Default changed to TextCode
- Parameters organized
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