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Original Source
- Original title: Fog of War Map
- Original author: Rpx
- Original date: May 10, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/fog-of-war-map.183552/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
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Archived First Post
OLD MINIMAP
=====================================================================================================================
After months of work and bug fixes, I’m pleased to present the new version of Fog of War Minimap for RPG Maker MZ.
(Screenshot and gif are in original position, but you can move Minimap in 4 positions, don't worry)
Fully customizable via RPG Maker's Event system. We've made it compatible with the Quest system.
3 Shape Type
What about Border?
Do you wanna see the difference?
• Simple:
• Double
• Glow (I love this one)
── NEW FEATURES v9.0 ────────────────────────────────────────────────────────
FULLSCREEN MAP Hold M (or configurable key) to expand the minimap
to fullscreen with a smooth animation.
Press again to return to normal size.
IMAGE ICONS Use custom PNG images for icons:
<img:fileName> → loads img/pictures/minimap/fileName.png
Automatic sizing, integrated cache.
SOFT FOG The fog dissolves softly at the edges instead of
pixel‑hard clipping. Activable from parameters.
RADIUS OVERLAY Tag <radius:5:#FF0000> draws a circle of radius 5
tiles around the event. Perfect for bosses, dangers,
safe zones, guard ranges.
VARIABLE TIMER Tag <timer:VAR_ID> shows a countdown near the icon
based on the value of an MZ variable.
PROXIMITY FLASH Tag <flash> makes the icon blink when the player
enters the proximity radius.
MINIMAP PAN Plugin Command panTo X Y — the minimap slides
animatedly toward that coordinate for Duration frames,
then returns to the player automatically.
TOOLTIP HOVER On desktop, move the mouse near an icon to display
the event's name/label. Activable from parameters.
QUEST BURST When an objective is completed, a burst of particles
explodes on the minimap at that point.
THEME PRESETS 5 ready‑to‑use visual themes:
dark / fantasy / scifi / minimal / gold
They override colors and border with a single parameter.
• None = Default
• Dark theme
• Fantasy theme
• scifi theme
• Minimal theme
• Gold theme (I love this one)
── MAINTAINED FROM v8.0 ────────────────────────────────────────────────────
Multi‑objective quest registry with per‑objective color
Quest HUD panel with live distance
Breadcrumb trail
Proximity pulse (<alert>)
Zone overlay with label
Free icon shapes for each type
Tags <hidden> <once> <alert> <label:text> <custom:#col:shape>
Complete Public API
Persistent fog of war
Compass, legend, zoom, grid, ping, waypoint
============================================================================
EVENT TAGS (event's Note field)
============================================================================
BASE TYPES:
<npc> <npc:Character Name>
<enemy> <enemy:elite>
<treasure> <treasure:locked>
<boss> <boss:final>
<item> <switch>
<quest> <shop>
<save> <portal>
IMAGE ICON (file in img/pictures/minimap/):
<img:boss_dragon> loads boss_dragon.png, size 16x16
<img:npc_elder:24> loads npc_elder.png, size 24x24
FULLY CUSTOM ICON:
<custom:#FF8800:star>
Shapes: circle square triangle diamond star hexagon pentagon arrow cross flag
BEHAVIOR:
<hidden> Invisible until player gets close
<once> Disappears on first approach
<alert> Proximity pulse on the minimap border
<flash> Blinks when the player is close
<label:Text> Label below the icon (at max zoom)
<radius:5:#FF4444> Circle of N tiles radius around the event
<timer:3> Countdown based on MZ Variable n.3
COMBINED EXAMPLES:
<boss:final>
<alert>
<radius:8:#FF0000>
<npc:Merchant>
<flash>
<img:chest_gold>
<label:Legendary Chest>
<once>
<custom:#00FFAA:hexagon>
<radius:3:#00FFAA>
<timer:5>
============================================================================
ZONE OVERLAY (MAP note)
============================================================================
<zone:1:#FF0000anger Zone>
<zone:2:#00AAFF:Ice Cavern>
Format: <zone:REGION_ID:#Color:Label>
============================================================================
PLUGIN COMMANDS
============================================================================
show / hide / toggle
showGrid / hideGrid / toggleGrid
showCompass / hideCompass / toggleCompass
showLegend / hideLegend / toggleLegend
showQuestHUD / hideQuestHUD / toggleQuestHUD
zoomIn / zoomOut / zoomReset
revealMap / resetExplored / resetSettings
setWaypoint (X, Y, Label, Color)
clearWaypoint
pingLocation (X, Y, Color, Duration)
panTo (X, Y, Duration) — animated pan toward coordinate
startQuest (questId, questTitle)
addObjective (questId, objId, X, Y, Text, Color)
completeObjective (questId, objId)
completeQuest (questId)
failQuest (questId)
============================================================================
FULLSCREEN MAP
============================================================================
Hold the Toggle key for 40 frames → fullscreen.
Or use Plugin Command: showFullscreen / hideFullscreen
In fullscreen, fog of war and icons are fully visible.
============================================================================
THEME PRESETS
============================================================================
"Theme" parameter: dark | fantasy | scifi | minimal | gold
Overrides individual colors. Set to "none" to use manual colors.
dark — almost black background, dark green, simple white border
fantasy — dark brown background, forest green, golden border
scifi — blue‑gray background, cyan, glowing cyan border
minimal — transparent gray background, white, simple border
gold — brown background, golden yellow, double gold border
============================================================================
PUBLIC API
============================================================================
const API = PluginManager.MiniMapAPI;
API.ping(x, y, color, duration)
API.setWaypoint(x, y, label, color)
API.clearWaypoint()
API.panTo(x, y, duration)
API.addCustomIcon(id, x, y, color, shape, label, duration)
API.removeCustomIcon(id)
API.isExplored(mapId, x, y)
API.startQuest(id, title)
API.addObjective(questId, objId, x, y, text, color)
API.completeObjective(questId, objId)
API.completeQuest(id)
API.failQuest(id)
============================================================================
CREDITS
============================================================================
Author : Rpx
Version : 9.0
Year : 2026
============================================================================
GIF IMAGES ARE HERE (I can't upload)
You can download & try HERE
Free Minimap is HERE
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
CREDITS ============================================================================ Author : Rpx Version : 9.0
Creator Claims / Removal
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