Original Source
- Original title: Larger tile size
- Original author: Hahasea
- Original date: September 3, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/larger-tile-size.112890/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I'm a bit stuck of scaling up my tile size. I'm doing a custom asset game, which would really suit a scaled up look. I'm thinking at least double the regular 48 of MV. I thought I'd found a solution with Shaz's Tile Size plugin, but upon closer inspection it turns out that it's primarily made to be able to use VX tilesets in MV and vice-versa, and can't handle anything but a slightly larger tile size. I end up with a black screen when I try it with 96x96...
Archived First Post
I thought I'd found a solution with Shaz's Tile Size plugin, but upon closer inspection it turns out that it's primarily made to be able to use VX tilesets in MV and vice-versa, and can't handle anything but a slightly larger tile size. I end up with a black screen when I try it with 96x96 (this isn't through any error of mine, it's a known limitation of the plugin).
So is there a way I could achieve this larger tile size? Games like Dreaming Mary appear to have done so, but I suppose a similar effect could have been achieved with some shifty parallaxing, larger sprites, and multi-tile events? Something I'd rather avoid if I can though!
Any tips?
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