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Larger tile size

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Larger tile size
  • Original author: Hahasea
  • Original date: September 3, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/larger-tile-size.112890/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm a bit stuck of scaling up my tile size. I'm doing a custom asset game, which would really suit a scaled up look. I'm thinking at least double the regular 48 of MV. I thought I'd found a solution with Shaz's Tile Size plugin, but upon closer inspection it turns out that it's primarily made to be able to use VX tilesets in MV and vice-versa, and can't handle anything but a slightly larger tile size. I end up with a black screen when I try it with 96x96...

Archived First Post

I'm a bit stuck of scaling up my tile size. I'm doing a custom asset game, which would really suit a scaled up look. I'm thinking at least double the regular 48 of MV.

I thought I'd found a solution with Shaz's Tile Size plugin, but upon closer inspection it turns out that it's primarily made to be able to use VX tilesets in MV and vice-versa, and can't handle anything but a slightly larger tile size. I end up with a black screen when I try it with 96x96 (this isn't through any error of mine, it's a known limitation of the plugin).

So is there a way I could achieve this larger tile size? Games like Dreaming Mary appear to have done so, but I suppose a similar effect could have been achieved with some shifty parallaxing, larger sprites, and multi-tile events? Something I'd rather avoid if I can though!

Any tips?

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