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Yanfly ItemCore & Olivia's Plugin Notetags - 'Independent' Item Weirdness

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Yanfly ItemCore & Olivia's Plugin Notetags - 'Independent' Item Weirdness
  • Original author: Krindlekrist
  • Original date: March 22, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/yanfly-itemcore-olivias-plugin-notetags-independent-item-weirdness.107108/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So this is a bizarre one that I'm just not sure how to resolve more practically--but it has to do with Yanfly's ItemCore and the settings for Max Weapons and Max Armors, which are functional prerequisites to accommodate Yanfly's Attachable Augments plugin. The gist, near as I am aware, is that in order for Attachable Augments (and similar plugins, like equipment upgrading) to function, ItemCore converts individual copies of that equipment in a stack into unique 'independent' items so that they'll carry forward and remember individual adjustments. So far, so...

Archived First Post

So this is a bizarre one that I'm just not sure how to resolve more practically--but it has to do with Yanfly's ItemCore and the settings for Max Weapons and Max Armors, which are functional prerequisites to accommodate Yanfly's Attachable Augments plugin. The gist, near as I am aware, is that in order for Attachable Augments (and similar plugins, like equipment upgrading) to function, ItemCore converts individual copies of that equipment in a stack into unique 'independent' items so that they'll carry forward and remember individual adjustments. So far, so good.

Where I've run into an utterly baffling issue is with Fallen Angel Olivia's plugins and their notetags--the Break Shield and Boost Point systems specifically. For both of these plugins, there are straightforward notetags by way of <Break Shields: +x> and <BP Battle Start: +x> -- they're non-functional... if ItemCore's Max Weapons or Max Armors are set to > 0 respectively. If they're set to 0, they work fine--but then e.g. Attachable Augments can no longer function.

It's utterly bizarre, and it gets odder--I can make individual items work consistently provided that I add this to the notetags as well:
<On Creation Eval> item.note += baseItem.note; </On Creation Eval>

But having to do that for every piece of equipment feels weird and gratuitous when ostensibly it should just work as it is. Any of Yanfly's notetags still work just fine on the equipment even without the creation eval--just for some reason the mentioned tags from Olivia's plugins do not. ItemCore even uses JsonEx.makeDeepCopy when turning the base items into independent items, so I am seriously confused as to why it's missing anything!

Can anyone else hopefully make sense of this weirdness?

Edited to include links.

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