Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Sideview Enemy Sprite misbehaves quite a bit.
- Original author: LakituAl
- Original date: March 1, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/sideview-enemy-sprite-misbehaves-quite-a-bit.106252/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work. Here's my plugins: { "lightbox_close": "Close",
Archived First Post
I made a set of sprite sketches today for an animated sideview enemy, but somehow it refuses to behave properly no matter what I do. I made a new project with only the one asset and necessary plugins but it still refuses to work.
Here's my plugins:
Protected download
When Sideview Battler is placed above AnimatedSVEnemies and I run the game, the sprite stays in place and cycles through the frames properly, but crops the picture into oblivion:
Protected download
When AnimatedSVEnemies is placed above Sideview Battler the picture isn't cropped anymore, BUT the enemy refuses to stay in place, placing itself forward every frame and going back to its original location when the animation loops.
Protected download
All this is using the AnimatedSV and SVBattler's default settings.
Here's the tags I'm using in the enemy's note box.
Worth nothing I did some testing with another picture that is actually square and it still does the same thing, so the size is not a problem. What am I doing wrong?
Here's my plugins:
Protected download
When Sideview Battler is placed above AnimatedSVEnemies and I run the game, the sprite stays in place and cycles through the frames properly, but crops the picture into oblivion:
Protected download
When AnimatedSVEnemies is placed above Sideview Battler the picture isn't cropped anymore, BUT the enemy refuses to stay in place, placing itself forward every frame and going back to its original location when the animation loops.
Protected download
All this is using the AnimatedSV and SVBattler's default settings.
Here's the tags I'm using in the enemy's note box.
<Sideview Battler: 001_pnn>
<Sideview Battler Size: 200,300>
<Scale Sprite: 75%>
<Floating>
<Sideview Battler Frames: 5>
<Sideview Frame Speed: 10>
<Sideview Idle Motion: Walk>
<Sideview Battler Motion>
Name: Walk
Index: 0
Frames: 5
Loop
</Sideview Battler Motion>
<Sideview Battler Size: 200,300>
<Scale Sprite: 75%>
<Floating>
<Sideview Battler Frames: 5>
<Sideview Frame Speed: 10>
<Sideview Idle Motion: Walk>
<Sideview Battler Motion>
Name: Walk
Index: 0
Frames: 5
Loop
</Sideview Battler Motion>
Worth nothing I did some testing with another picture that is actually square and it still does the same thing, so the size is not a problem. What am I doing wrong?
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
0
replies
1
view
Topic Summary
Loading summary...


