public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Common Event Help, Please...

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Common Event Help, Please...
  • Original author: RemyKey109
  • Original date: July 4, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/common-event-help-please.110680/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

Spoiler: screenshot 03 { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Protected download
Protected download
Protected download
Hello everyone.
I had this project where I'd set up an Intoxication system. In it, using RPG Maker MV, I had an item that had a chance to apply an intoxication state. Once that state was applied to the actor (actor 1), using a common event, it would make it to where they couldn't "walk straight". What it did was if the state was applied, it would change the movement route for when the "Right" button, or the "Up", "Down", "Left" buttons were pressed, players would move in a different direction than expected. It worked.
Some files got corrupted and I had to re-event this intoxication system and it is NOT working with the buttons for some reason!

I have a common event running parallel with a specific switch, so that when the Intoxication state is applied, a balloon icon appears, then goes into an Conditional Branch: "If Intoxication state is applied to actor 1", then...and that's where I have the button press and change movement routes added in a nest of that condition, like the following...

The item applies a state (intoxication---let's say it's successful).

Common Event:
+Show Balloon Icon: Player, Sweat (wait)
+If : Hero is affected by intoxication
+If : button [DOWN] is pressed down
+Set Movement Route : Player (skip)
: : +Turn Left
: : +Move Left
Etc., etc., as far as each of the four movement directions (I just didn't feel like typing them all out here).
Then, of course the "END" at the bottom of those. I did not apply an Else Condition, though I have tried testing it with that just in case that made some kinda difference.
NOTE: I nested the above, yet it doesn't show up that way once posted, so I attached screen shots...
(the second screen shot is a different way I tried the code in the fresh, new project.)

I tried this without the Parallel setting, and just with "NONE", and that still calls the Balloon Icon, but not the conditional movement. I can get the common event to work, to be clear---it will be invoked/triggered, yet will only do the balloon icon and not the movement instructions. Any clues as to what is going on here? As stated, I had this working before...

I did also start a FRESH, NEW project and tested it the same way to see if a plugin was interfering, yet I got the same results with no plugins...any clues guys?

~~~Genuinely,
Remy K.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

common-event-help03.jpg
common-event-help03.jpg
common-event-help02.jpg
common-event-help02.jpg
common-event-help01.jpg
common-event-help01.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rpg-maker-archive#mv-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar