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[Solve]force save script

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Solve]force save script
  • Original author: pasunna
  • Original date: February 18, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/solve-force-save-script.105788/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

hi I read this post for auto save script and try that find some error and the post is aroud year I don't know there will any one active

Archived First Post

https://forums.rpgmakerweb.com/index.php?threads/auto-save-script-call-to-force-save.75236/
hi
I read this post for auto save script
and try that find some error
and the post is aroud year I don't know there will any one active
so I make a new thread
Code:
try {
        StorageManager.backup(savefileId);
        return this.saveGameWithoutRescue(savefileId);
    } catch (e) {
        console.error(e);
        try {
            StorageManager.remove(savefileId);
            StorageManager.restoreBackup(savefileId);
        } catch (e2) {
        }
        return false;
    }
So basically do that as a script call but instead of the parameter savefileId put the actual number of the slot you want to put the forced save file in.
Trihan say that
so I try to use it with common event
Protected download Protected download
and find this
I don't know what I do wrong
thank you

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