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Original Source
- Original title: [Solve]force save script
- Original author: pasunna
- Original date: February 18, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/solve-force-save-script.105788/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
hi I read this post for auto save script and try that find some error and the post is aroud year I don't know there will any one active
Archived First Post
https://forums.rpgmakerweb.com/index.php?threads/auto-save-script-call-to-force-save.75236/
hi
I read this post for auto save script
and try that find some error
and the post is aroud year I don't know there will any one active
so I make a new thread
so I try to use it with common event
Protected download Protected download
and find this
I don't know what I do wrong
thank you
hi
I read this post for auto save script
and try that find some error
and the post is aroud year I don't know there will any one active
so I make a new thread
Code:
try {
StorageManager.backup(savefileId);
return this.saveGameWithoutRescue(savefileId);
} catch (e) {
console.error(e);
try {
StorageManager.remove(savefileId);
StorageManager.restoreBackup(savefileId);
} catch (e2) {
}
return false;
}
Trihan say thatSo basically do that as a script call but instead of the parameter savefileId put the actual number of the slot you want to put the forced save file in.
so I try to use it with common event
Protected download Protected download
and find this
I don't know what I do wrong
thank you
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