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QABS - Attach Skill to Aloe Mobile UI (SOLVED)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: QABS - Attach Skill to Aloe Mobile UI (SOLVED)
  • Original author: Eliaquim
  • Original date: January 15, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/qabs-attach-skill-to-aloe-mobile-ui-solved.104472/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi there! I'm using QABS and i have made all configuration and so far is all ok. But i'm trying to make this for android. In computer works fine. But in android, i want to assign the use of an skill to a picture, with picture common events from yanfly.

Archived First Post

Hi there!
I'm using QABS and i have made all configuration and so far is all ok.
But i'm trying to make this for android. In computer works fine.
But in android, i want to assign the use of an skill to a picture, with picture common events from yanfly.
Or with Aloe mobile ui through a javascript code.
More specifically the letter "a" that i'm using in keyboard to use a skill.

But the plugins for abs, in parameters, dont have script calls or a plugin command that can i assign to a picture to use the skill on android.
Anyone has a clue for that?

I have already try to put that in a common event or in a javascript code in aloe mobileui, but not work.


Code:
QInput.keys = {65};

any.push(QInput.keys[65])

this.isTriggered('#a' + any[i])

Also, in the Demo has this script call for a Event use a skill

Code:
var chara = this.character();
chara.useSkill(2);

But i have no idea if has a script call like this for the player.

I'm not sure if it's possible to emulate a keyboard key on android. But I think there might be a way pressing on the picture and the actor uses the skill. Either via script call or plugin command ... But I could not find it.


I have searched the code, but im not a programmer... but i think the answer might be in one of them.
I'm not su

QABS.JS - https://raw.githubusercontent.com/quxios/QMV-ABS-Demo/master/js/plugins/QABS.js

QINPUT - https://raw.githubusercontent.com/quxios/QMV-ABS-Demo/master/js/plugins/QInput.js

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#039#rpg-maker-archive#js-support

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