Original Source
- Original title: Player still able to move during Parallel Event Move Route (roguelike)
- Original author: nilson
- Original date: May 29, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/player-still-able-to-move-during-parallel-event-move-route-roguelike.109527/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
Hi all < 3 probably a very simple problem. I'm trying to figure out a roguelike event structure where the player takes a step, then every "enemy" event gets to take a step, etc. Everything so far is working except that the player can still just hold down the button and continue moving despite the fact that the "enemy" event move routes are set to "wait for completion" within the parallel event. I can fake this effect by slowing down the player speed and having him Wait some frames, but...
Archived First Post
I'm trying to figure out a roguelike event structure where the player takes a step, then every "enemy" event gets to take a step, etc.
Everything so far is working except that the player can still just hold down the button and continue moving despite the fact that the "enemy" event move routes are set to "wait for completion" within the parallel event. I can fake this effect by slowing down the player speed and having him Wait some frames, but this feels like an inconsistent band aid - there should be a way to ensure the player can't move until the other events are done moving... I'm assuming there's just something wrong in the order of operations.
included are the Parallel Event and the "enemy event" images
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