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[Solved] MOG Variable HUD - Bug in its own demo

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Solved] MOG Variable HUD - Bug in its own demo
  • Original author: Narch
  • Original date: November 22, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/solved-mog-variable-hud-bug-in-its-own-demo.102414/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi Everyone. I been using the MOG Variable HuD on MV 1.5.1. I found a bug that I tested in the master demo on 1.5.1 (can't test on 1.6+). I don't know if it's fixed on 1.6+, but let me share it to you in hope someone can check and fix it (I asked the author by mail but he did not respond after several weeks). Here is the problem:

Archived First Post

Hi Everyone.

I been using the MOG Variable HuD on MV 1.5.1. I found a bug that I tested in the master demo on 1.5.1 (can't test on 1.6+).

I don't know if it's fixed on 1.6+, but let me share it to you in hope someone can check and fix it (I asked the author by mail but he did not respond after several weeks).

Here is the problem:
The plugin allows to show/hide visualy the chosen HuD (from 20 different categories).
show_variable_hud : 3
hide_variable_hud : 3


What is happening in fact, is that you can only use show_variable_hud : 1 and hide_variable_hud : 1.
Both these commands act as a toggle for ALL the HUDs.
Only the commands with hud : 1 seems to work as the other numbers won't do anything.

Thank you for your time and consideration.
The plugin is the master pack at this link: https://atelierrgss.wordpress.com/download-page-mv-01/

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