Original Source
- Original title: VE_Enemy Skills and Moogle_X_EquipmentLearning plugin help
- Original author: Ninjypuppy
- Original date: December 13, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/ve_enemy-skills-and-moogle_x_equipmentlearning-plugin-help.103232/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Okay, so I'm having issues getting VE_EnemySkills to works and I have a few compatibility issues with MOOGLE_X_EquipmentLearning that I'd like to see if I can get some help with. VE_EnemySkills Ok, the Enemy Skills plugin by Victor hasn't been updated since release back in 2016. With the way I'm doing my game's battle mechanics, it would be GREAT if I could get this working because i try to tie the mechanics into the character's personality and hobbies and stuff. The code tags I used are below and I have...
Archived First Post
VE_EnemySkills
Ok, the Enemy Skills plugin by Victor hasn't been updated since release back in 2016. With the way I'm doing my game's battle mechanics, it would be GREAT if I could get this working because i try to tie the mechanics into the character's personality and hobbies and stuff. The code tags I used are below and I have tried it on a fresh project and it worked in some areas and not others and then when I added plugins and turned them off, the plugin stopped working completely
<learn enemy skill>
type: observe
animation: 51
9 : 100%
</learn enemy skill>
Links
VE_EnemySkills
VE_BasicModule (Base plugin for all VE plugins to work)
Moogle_X_EquipmentLearning
Alright, this plugin works just fine, it's just incompatible with Yanfly's Equip Core plugins (again) and I could really use some help to fix it. I'd do this myself but I have limited scripting knowledge so that's why I'm stuck to asking the community for help. I've provided a screenshot of the errors that are created when I go to the equip menu to hopefully help isolate the problem
Links
Moogle_X_EquipmentLearning
Let me know if there is anything else I need to provide.
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