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Making my first plugin gone wrong or confused, help.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Making my first plugin gone wrong or confused, help.
  • Original author: Jomarcenter
  • Original date: November 11, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/making-my-first-plugin-gone-wrong-or-confused-help.102027/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

So I am having problem with how RPG Maker MV code due to the nature of the engine having little to no code documentation and I am just working on how I think it works thru the provided code and the code from other so see how it works with no luck. So I am working on a plugin that allowed to pop up a fake error message ala Doki Doki Literature club kind of thing with no such luck. This is what I am trying to replicate (which is...

Archived First Post

So I am having problem with how RPG Maker MV code due to the nature of the engine having little to no code documentation and I am just working on how I think it works thru the provided code and the code from other so see how it works with no luck.

So I am working on a plugin that allowed to pop up a fake error message ala Doki Doki Literature club kind of thing
with no such luck.

This is what I am trying to replicate (which is funny that you making a script that create fake error message but you ended up making a actual error message instead)
Note: I already fix that problem just showing a image what I am trying to replicate
Protected download


Especially since nothing show up when I try to do a command even tho debugging go thru with the code regardless. Am I missing something. I will show the full code once I uploaded it somewhere.

so here is a snippet of my code

Code:
    var _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
    //plugin command
    Game_Interpreter.prototype.pluginCommand = function(command, args) {
        _Game_Interpreter_pluginCommand.call(this, command, args)

        //Conflict pervention tip: if another script uses the fakeanerror command basically change
        //the name this command (default 'fakeanerror') to something that won't cause an conflict
        if(command === 'fakeanerror')
        {
            //setup the plugin command
            //this handles the handle
            var fakeErrorTitle = "Just Monika";
            //this handle the message
            var fakeErrorMessage = "Just Monika";
            //optional: this handle the confirmation
            var fakeErrorConfirm = "Yes this is a Doki Doki Literature club reference";

            //End result: fakeanerror "title" "Error Message" "Confirm"
            //example: fakeanerror "An error have occured" "something happened" "press space to confirm"

            //Display the data
            var fakeWindow_FakeErrorMessage = new Window_FakeErrorMessage(0,0);
            //this.addWindow(this.Window_FakeErrorMessage);
            SceneManager._scene.addWindow(fakeWindow_FakeErrorMessage);
        }
    }

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Referenced Images / Attachments

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#rpg-maker-archive#js-support

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