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Having trouble with YED - Sideview Battler

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Having trouble with YED - Sideview Battler
  • Original author: killerfer
  • Original date: January 1, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/having-trouble-with-yed-sideview-battler.72994/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I updated my Yanfly plugins and now YED - SideviewBattler doesn't work. Since the plugin need YEP - Animated Sideview Enemies, I think one of the last updates for it may be the cause. Here the plugins in case anyone need: I'm attaching the battler I'm using and the configuration. Spoiler

Archived First Post

I updated my Yanfly plugins and now YED - SideviewBattler doesn't work. Since the plugin need YEP - Animated Sideview Enemies, I think one of the last updates for it may be the cause.


Here the plugins in case anyone need:


https://github.com/suppayami/yami-engine-delta/blob/master/build/SideviewBattler/YED_SideviewBattler.js


http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/


http://yanfly.moe/2015/10/12/yep-5-action-sequence-pack-2/


http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/


I'm attaching the battler I'm using and the configuration.

<Sideview Battler: morcego>


<Scale Sprite: 150%>


<Sideview Height: 50>


<Sideview Idle Motion: wait>


<Sideview Battler Frames: 4>


<Sideview Battler Size: 64, 64>


<Sideview Battler Motion>


Name: walk


Index: 8


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: wait


Index: 0


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: chant


Index: 1


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: guard


Index: 1


Loop


</Sideview Battler Motion>


<Sideview Battler Motion: damage, 3>


<Sideview Battler Motion: evade, 1>


<Sideview Battler Motion: thrust, 6>


<Sideview Battler Motion: swing, 4>


<Sideview Battler Motion: missile, 6>


<Sideview Battler Motion: skill, 10>


<Sideview Battler Motion: spell, 7>


<Sideview Battler Motion: item, 7>


<Sideview Battler Motion>


Name: escape


Index: 9


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: victory


Index: 10


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: dying


Index: 2


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: abnormal


Index: 2


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: sleep


Index: 12


Loop


</Sideview Battler Motion>


<Sideview Battler Motion>


Name: dead


Index: 12


Loop


</Sideview Battler Motion>


<Sideview Show Shadow>


<Float>


<Floating Rate: 0.1>


<Floating Height: 10>


btw @Archeia it does work fine for actors, but not for enemies, maybe that's why yours ir working?

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Referenced Images / Attachments

morcego.png
morcego.png
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