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How to use runtimes so a program can be used in rpg maker mv

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How to use runtimes so a program can be used in rpg maker mv
  • Original author: sefeloth
  • Original date: October 11, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/how-to-use-runtimes-so-a-program-can-be-used-in-rpg-maker-mv.100965/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I want to use creature (an animation software) in rpg maker mv. It has a pixi runtime, but I'm not sure how to use a runtime in rpg maker so that i can import the animation from creature to work. i know it is possible because a runtime was used to make spine and dragonbones work in rpg maker mv (they are also animation software) but i don't know how to do it myself. Could you please help? here is the github for all the runtimes they use: https://github.com/kestrelm/Creature_WebGL

Archived First Post

I want to use creature (an animation software) in rpg maker mv. It has a pixi runtime, but I'm not sure how to use a runtime in rpg maker so that i can import the animation from creature to work. i know it is possible because a runtime was used to make spine and dragonbones work in rpg maker mv (they are also animation software) but i don't know how to do it myself. Could you please help?

here is the github for all the runtimes they use: https://github.com/kestrelm/Creature_WebGL

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