How to use runtimes so a program can be used in rpg maker mv
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Simple enough for a child, powerful enough for a developer
I want to use creature (an animation software) in rpg maker mv. It has a pixi runtime, but I'm not sure how to use a runtime in rpg maker so that i can import the animation from creature to work. i know it is possible because a runtime was used to make spine and dragonbones work in rpg maker mv (they are also animation software) but i don't know how to do it myself. Could you please help? here is the github for all the runtimes they use: https://github.com/kestrelm/Creature_WebGL
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