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Battle restarts after calling Yanfly's Party System Scene

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle restarts after calling Yanfly's Party System Scene
  • Original author: Bob4343
  • Original date: October 13, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-restarts-after-calling-yanflys-party-system-scene.101032/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hey game makers! I apologise beforehand in case im posting this question on the wrong thread or something.. It's first post here. I'm really stuck rn and I would apreciate some help. Probably just a rookie mistake... I only have two plugins: Yanfly's Party System which limits or increases my active party in battle and also allows me to call a Scene (Scene_Party) which lets me switch who is participating in battle in my party and who is not.

Archived First Post

Hey game makers! I apologise beforehand in case im posting this question on the wrong thread or something.. It's first post here.
I'm really stuck rn and I would apreciate some help. Probably just a rookie mistake...

I only have two plugins:
Yanfly's Party System which limits or increases my active party in battle and also allows me to call a Scene (Scene_Party) which lets me switch who is participating in battle in my party and who is not.

And McKathlin's Custom Game Over, which basically plays a Common Event right after I lose a Battle (doesn't end the battle) instead of going to the Game Over Scene.

Basically what I'm trying to acomplish is something similar to a Pokémon party system, where my battle party is limited to 1 (1 vs 1 battles) and when my actor dies it calls the Scene_Party instead of a Game Over and lets me choose another actor to fight.

All my common event does is call the Scene_Party (SceneManager.push(Scene_Party)) and it works just fine, except when I cancel or finish the changes to the party the battle begins from the start instead of continuing... Why is this happening??...

I can provide more info if needed, thank you for the attention.

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