Original Source
- Original title: Edit the loop pattern in the YED_SideviewBattler plugin!
- Original author: RPG_itch_Studio
- Original date: September 21, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/edit-the-loop-pattern-in-the-yed_sideviewbattler-plugin.100308/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
I use the Vibrato battler sprite sheets, and some of them have 4 frames per animation. The YED_SideviewBattler plugin is very useful and easy to use in these cases. However, I noticed that this plugin plays the frames in LOOPED animations in the following order: 1-2-3-4-1-2-3-4-... Is there a way to change this loop pattern in the following order: 1-2-3-4-3-2-1-2-...? Is it possible to add an option to select which type of loop pattern we want for an animation via actor/enemy notetag, like this: Name: walk
Archived First Post
Is there a way to change this loop pattern in the following order: 1-2-3-4-3-2-1-2-...?
Is it possible to add an option to select which type of loop pattern we want for an animation via actor/enemy notetag, like this:
<Sideview Battler Motion>
Name: walk
Index: 0
Loop_Type_1 // 1-2-3-4-1-2-3-4-...
Frames: 4
Speed: 12
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: spell
Index: 5
Loop_Type_2 // 1-2-3-4-3-2-1-2-...
Frames: 4
Speed: 12
</Sideview Battler Motion>
YED_SideviewBattler plugin source code here.
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