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Edit the loop pattern in the YED_SideviewBattler plugin!

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Edit the loop pattern in the YED_SideviewBattler plugin!
  • Original author: RPG_itch_Studio
  • Original date: September 21, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/edit-the-loop-pattern-in-the-yed_sideviewbattler-plugin.100308/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I use the Vibrato battler sprite sheets, and some of them have 4 frames per animation. The YED_SideviewBattler plugin is very useful and easy to use in these cases. However, I noticed that this plugin plays the frames in LOOPED animations in the following order: 1-2-3-4-1-2-3-4-... Is there a way to change this loop pattern in the following order: 1-2-3-4-3-2-1-2-...? Is it possible to add an option to select which type of loop pattern we want for an animation via actor/enemy notetag, like this: Name: walk

Archived First Post

I use the Vibrato battler sprite sheets, and some of them have 4 frames per animation. The YED_SideviewBattler plugin is very useful and easy to use in these cases. However, I noticed that this plugin plays the frames in LOOPED animations in the following order: 1-2-3-4-1-2-3-4-...
Is there a way to change this loop pattern in the following order: 1-2-3-4-3-2-1-2-...?
Is it possible to add an option to select which type of loop pattern we want for an animation via actor/enemy notetag, like this:

<Sideview Battler Motion>
Name: walk
Index: 0
Loop_Type_1 // 1-2-3-4-1-2-3-4-...
Frames: 4
Speed: 12
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: spell
Index: 5
Loop_Type_2 // 1-2-3-4-3-2-1-2-...
Frames: 4
Speed: 12
</Sideview Battler Motion>

YED_SideviewBattler plugin source code here.

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