I'm trying to put
Shin Megami Tensei 3: Nocturne's Normal Battle theme into my RPG Maker game.
The song has 7 choruses, chosen to play randomly when the previous "chunk" of the song's finished playing. After getting some help, I'm using
this plugin to run an event during the battle that plays the intro, then randomly cycles through the choruses/chunks. However, the way I'm currently checking when to start playing the new song is to use a timer. This isn't perfect because I'm not able to wait for a fraction of a frame, leaving the transitions with weird pauses.
If I could instead detect when each "chunk" has finished, it'd probably sound better. Thank you!
Protected download Protected download