Original Source
- Original title: [Help] Detect when song has finished playing.
- Original author: mads_in_zero
- Original date: March 16, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/help-detect-when-song-has-finished-playing.106869/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
I'm trying to put Shin Megami Tensei 3: Nocturne's Normal Battle theme into my RPG Maker game. The song has 7 choruses, chosen to play randomly when the previous "chunk" of the song's finished playing. After getting some help, I'm using this plugin to run an event during the battle that plays the intro, then randomly cycles through the choruses/chunks. However, the way I'm currently checking when to start playing the new song is to use a timer. This isn't perfect because I'm not able to wait for a fraction...
Archived First Post
The song has 7 choruses, chosen to play randomly when the previous "chunk" of the song's finished playing. After getting some help, I'm using this plugin to run an event during the battle that plays the intro, then randomly cycles through the choruses/chunks. However, the way I'm currently checking when to start playing the new song is to use a timer. This isn't perfect because I'm not able to wait for a fraction of a frame, leaving the transitions with weird pauses.
If I could instead detect when each "chunk" has finished, it'd probably sound better. Thank you!
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