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[Help] Detect when song has finished playing.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Help] Detect when song has finished playing.
  • Original author: mads_in_zero
  • Original date: March 16, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/help-detect-when-song-has-finished-playing.106869/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I'm trying to put Shin Megami Tensei 3: Nocturne's Normal Battle theme into my RPG Maker game. The song has 7 choruses, chosen to play randomly when the previous "chunk" of the song's finished playing. After getting some help, I'm using this plugin to run an event during the battle that plays the intro, then randomly cycles through the choruses/chunks. However, the way I'm currently checking when to start playing the new song is to use a timer. This isn't perfect because I'm not able to wait for a fraction...

Archived First Post

I'm trying to put Shin Megami Tensei 3: Nocturne's Normal Battle theme into my RPG Maker game.

The song has 7 choruses, chosen to play randomly when the previous "chunk" of the song's finished playing. After getting some help, I'm using this plugin to run an event during the battle that plays the intro, then randomly cycles through the choruses/chunks. However, the way I'm currently checking when to start playing the new song is to use a timer. This isn't perfect because I'm not able to wait for a fraction of a frame, leaving the transitions with weird pauses.

If I could instead detect when each "chunk" has finished, it'd probably sound better. Thank you!

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