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YEP EquipRequirements not loading...

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEP EquipRequirements not loading...
  • Original author: Roguedeus
  • Original date: August 23, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/yep-equiprequirements-not-loading.99244/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Solved. See last post. I've been gone from the forum for some time and returned only to find that Yanfly appears to have locked the main support thread and made it impossible to contact him outside Patreon, which has a terrible feedback section that Yanfly doesn't even appear to be checking. (Which has me reconsidering my continued support, after several years now)... So... I'm here to ask if anyone is using YEP_X_EquipRequirements.js plugin successfully? Reason being, under normal conditions, it doesn't load for me at all.

Archived First Post

Solved. See last post.

I've been gone from the forum for some time and returned only to find that Yanfly appears to have locked the main support thread and made it impossible to contact him outside Patreon, which has a terrible feedback section that Yanfly doesn't even appear to be checking. (Which has me reconsidering my continued support, after several years now)... So...

I'm here to ask if anyone is using YEP_X_EquipRequirements.js plugin successfully?

Reason being, under normal conditions, it doesn't load for me at all.
I've never tried to use it till today.
I've figured out how to fix it, but it makes no sense, really, and I'm no stranger to JavaScript.

Code:
if (Imported.YEP_EquipCore) {

//all code between

}

That is broken... It shouldn't be, but it is. There are other plugins making the same check, and they work. So, it's not a spelling error, or a syntax issue, because the game starts up just fine and reports no code issues at all... The plugin simply doesn't load.

Protected download

Changing the boolean check to this...

Code:
if (true) {

//all code between

}

Fixes the issue...

(Edit: It isn't a plugin order issue either...)

Protected download

(Edit: It isn't a version, or accidental edit issue either. Fresh version from Yanfly's plugin page...)

Protected download

Now, before you ask... Yes, I am using EquipCore. As a matter of fact, I have several plugins that depend on it, and they make the exact same check for it, and they work fine... As mentioned above.

So, I am here wondering if anyone is actually using it successfully without having to make this change?

Any feedback is appreciated!

Thanks!


(Update: It appears the problem isn't the plugin, but that my editor is not saving the order of plugins correctly for some reason... Detailed below)

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Referenced Images / Attachments

18_0822_equipRequirementIssue_1.JPG
18_0822_equipRequirementIssue_1.JPG
18_0822_equipRequirementIssue_1b.JPG
18_0822_equipRequirementIssue_1b.JPG
18_0822_equipRequirementIssue_1c.JPG
18_0822_equipRequirementIssue_1c.JPG
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#039#rpg-maker-archive#js-support

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