public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

[Solved] Having trouble getting the Yanfly DragonBones Integration Plugin to work.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Solved] Having trouble getting the Yanfly DragonBones Integration Plugin to work.
  • Original author: CamPhilArt
  • Original date: August 20, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/solved-having-trouble-getting-the-yanfly-dragonbones-integration-plugin-to-work.99154/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello everyone, I have been having a lot of trouble getting the DragonBones Integration to work, and I'm following as close as I can to the instructions, maybe there some small mistake I made somewhere or a concept I'm not grasping. But please take a moment to look through the following post. Basically whenever I try to use an actor in sideview battle this happens. { "lightbox_close": "Close",

Archived First Post

Hello everyone, I have been having a lot of trouble getting the DragonBones Integration to work, and I'm following as close as I can to the instructions, maybe there some small mistake I made somewhere or a concept I'm not grasping. But please take a moment to look through the following post.

Basically whenever I try to use an actor in sideview battle this happens.
Screen Shot 2018-08-20 at 4.02.35 PM.png


I will be going step by step to on the installation guide to demonstrate how much I have.

From yanfly.moe itself

1. Make sure you have at least RPG Maker MV version 1.4.0 or above. Recommended version is 1.5.0 and above!
Screen Shot 2018-08-20 at 3.33.56 PM.png


2. Download the Installation Pack from Yanfly.moe or from here
Screen Shot 2018-08-20 at 3.37.23 PM.png


3. Extract the Installation Pack using WinZip or WinRar.
(Once extracted you get this folder)
Screen Shot 2018-08-20 at 3.39.44 PM.png


4. Copy the contents of the ‘js’ folder into your project’s folder matching the directory structure and files.
Screen Shot 2018-08-20 at 3.41.06 PM.png
1. First I go into this folder
Screen Shot 2018-08-20 at 3.41.53 PM.png
2. The only contents are this one folder. (So do I take the entire folder or the folder within? But I proceed with just the libs folder for now.)

5. Open up your game project’s index.html file with Notepad/HTML editor
Screen Shot 2018-08-20 at 3.45.26 PM.png


6. Find <script type=”text/javascript” src=”js/libs/pixi-picture.js”> and insert the following lines under it:

<script type=”text/javascript” src=”js/libs/dragonbones/dragonBones.js”></script>
<script type=”text/javascript” src=”js/libs/dragonbones/dragonBonesPixi.js”></script>

Screen Shot 2018-08-20 at 3.46.48 PM.png
(Should there be a space between them? I can't imagine that would really matter here as it would just read the next line. I would assume you then save the index and it should be changed now, correct?)

7. Install this plugin by adding it through your Plugin Manager.

Screen Shot 2018-08-20 at 3.49.54 PM.png


8. Make sure this plugin is located UNDER the following plugins:
YEP_BattleEngineCore
YEP_X_ActSeqPack1
YEP_X_ActSeqPack2
YEP_X_ActSeqPack3
YEP_X_AnimatedSVEnemies

Refer to above image.

9. Copy the DragonBone assets from the Installation pack into the respective folder you wish for your game project. Adjust the ‘Assets Path’ plugin parameter to match the folder path.

Screen Shot 2018-08-20 at 3.52.48 PM.png

Screen Shot 2018-08-20 at 3.56.08 PM.png


10. Save your game project!
Always saved after trying.

Now I want to show the enemy I'm using to test this. I decided to replace the bat sprite with the demon battler. This is where I'm pretty sure I'm getting something wrong and that the notetags I'm adding are more than likely not correct and causing the issues.
Screen Shot 2018-08-20 at 4.04.15 PM.png


But what is the proper structure to make everything work? I look on their youtube video showing off the plugin and this is displayed. But that's all that is displayed, is there more important information that NEEDS to be added? Like the height and width, I would imagine those might be needed, but my question in that case is why don't they show you the entire note box in order to show a complete and working example?
Screen Shot 2018-08-20 at 4.08.31 PM.png


Also, just in case you are wondering I know people have mentioned to make sure the armature and the file are the same name.
Screen Shot 2018-08-20 at 4.12.46 PM.png
What it looks like in the assets folder.
Screen Shot 2018-08-20 at 4.12.58 PM.png
What it looks like in the DragonBones program. I also capitalized in the note tags on my enemy as you can see above.

So if my note tags are incorrect I would love if someone could give me an explanation of what exactly needs to be included and why, so that I have a full understanding of it.

If there is any other screenshots I could take or information I could give, don't hesitate to request I provide it. I REALLY want to get this to work. Much thanks to anyone willing to offer a helping hand with this.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#js-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar