[Solved] Having trouble getting the Yanfly DragonBones Integration Plugin to work.
BMM Archive · July 15, 2026
Original Source
- Original title: [Solved] Having trouble getting the Yanfly DragonBones Integration Plugin to work.
- Original author: CamPhilArt
- Original date: August 20, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/solved-having-trouble-getting-the-yanfly-dragonbones-integration-plugin-to-work.99154/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello everyone, I have been having a lot of trouble getting the DragonBones Integration to work, and I'm following as close as I can to the instructions, maybe there some small mistake I made somewhere or a concept I'm not grasping. But please take a moment to look through the following post. Basically whenever I try to use an actor in sideview battle this happens. { "lightbox_close": "Close",
Archived First Post
Basically whenever I try to use an actor in sideview battle this happens.
I will be going step by step to on the installation guide to demonstrate how much I have.
From yanfly.moe itself
1. Make sure you have at least RPG Maker MV version 1.4.0 or above. Recommended version is 1.5.0 and above!
2. Download the Installation Pack from Yanfly.moe or from here
3. Extract the Installation Pack using WinZip or WinRar.
(Once extracted you get this folder)
4. Copy the contents of the ‘js’ folder into your project’s folder matching the directory structure and files.
5. Open up your game project’s index.html file with Notepad/HTML editor
6. Find <script type=”text/javascript” src=”js/libs/pixi-picture.js”> and insert the following lines under it:
<script type=”text/javascript” src=”js/libs/dragonbones/dragonBones.js”></script>
<script type=”text/javascript” src=”js/libs/dragonbones/dragonBonesPixi.js”></script>
7. Install this plugin by adding it through your Plugin Manager.
8. Make sure this plugin is located UNDER the following plugins:
YEP_BattleEngineCore
YEP_X_ActSeqPack1
YEP_X_ActSeqPack2
YEP_X_ActSeqPack3
YEP_X_AnimatedSVEnemies
Refer to above image.
9. Copy the DragonBone assets from the Installation pack into the respective folder you wish for your game project. Adjust the ‘Assets Path’ plugin parameter to match the folder path.
10. Save your game project!
Always saved after trying.
Now I want to show the enemy I'm using to test this. I decided to replace the bat sprite with the demon battler. This is where I'm pretty sure I'm getting something wrong and that the notetags I'm adding are more than likely not correct and causing the issues.
But what is the proper structure to make everything work? I look on their youtube video showing off the plugin and this is displayed. But that's all that is displayed, is there more important information that NEEDS to be added? Like the height and width, I would imagine those might be needed, but my question in that case is why don't they show you the entire note box in order to show a complete and working example?
Also, just in case you are wondering I know people have mentioned to make sure the armature and the file are the same name.
So if my note tags are incorrect I would love if someone could give me an explanation of what exactly needs to be included and why, so that I have a full understanding of it.
If there is any other screenshots I could take or information I could give, don't hesitate to request I provide it. I REALLY want to get this to work. Much thanks to anyone willing to offer a helping hand with this.
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