Original Source
- Original title: Yanfly CTB/DreamX ITB sprite issue
- Original author: Quanee
- Original date: July 18, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/yanfly-ctb-dreamx-itb-sprite-issue.97875/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi, I'm having an issue with DreamX ITB extension to Yanfly's battle core plugin. After finishing an action, my actor sprites change to pulled out weapons for a split second. I've tried disabling ALL of my plugins one by one, went through settings of each one of them twice. Only disabling ITB fixes the issue. Below I'm attaching pics of my plugins and one of my actor's battle sprite + a quick vid on how the issue looks like in play. As you can see on the sprite's sheet, the...
Archived First Post
I'm having an issue with DreamX ITB extension to Yanfly's battle core plugin. After finishing an action, my actor sprites change to pulled out weapons for a split second.
I've tried disabling ALL of my plugins one by one, went through settings of each one of them twice. Only disabling ITB fixes the issue.
Below I'm attaching pics of my plugins and one of my actor's battle sprite + a quick vid on how the issue looks like in play. As you can see on the sprite's sheet, the character goes through motions 1 and 2, which is fine, but then suddenly decides to take a turn with number 3 and then back to original sprite with 4. If anyone has any idea how to fix this, I would be really grateful, this is a really small annoying visual bug I just can't get rid of. Thanks in advance.
Yanfly Battle Engine Core: http://yanfly.moe/plugins/en/YEP_BattleEngineCore.js
DreamX ITB: https://raw.githubusercontent.com/DreamXRMMV/Rpg-Maker-MV/master/DreamX_ITB.js
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