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Is Galv's event spawner and Quxios' Qmovement not compatible?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Is Galv's event spawner and Quxios' Qmovement not compatible?
  • Original author: Niken08
  • Original date: May 30, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/is-galvs-event-spawner-and-quxios-qmovement-not-compatible.95920/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi. I'm making an abs roguelike that uses Quxios' Qmovement for grid-free movement and Galv's event spawner to spawn enemies and chests whenever the player changes map. Both enemies and Chests spawn but I can't interact with the chests even though they still have their colliders. When I turn off Qmovement the chests work as they should. I have replicated the problem by adding Qplus and Qmovement to Galv's event spawner demo (link below). The problem occurs once you teleport to test map 2. Since Galv's 'clear events' call removes...

Archived First Post

Hi. I'm making an abs roguelike that uses Quxios' Qmovement for grid-free movement and Galv's event spawner to spawn enemies and chests whenever the player changes map. Both enemies and Chests spawn but I can't interact with the chests even though they still have their colliders. When I turn off Qmovement the chests work as they should. I have replicated the problem by adding Qplus and Qmovement to Galv's event spawner demo (link below). The problem occurs once you teleport to test map 2.

Since Galv's 'clear events' call removes the chests but not their colliders made by Qmovement (as seen if you interact with the chicken on test map 2), I am wondering if Qmovement's colliders somehow block the player from interacting with the events. The chests work fine with Qmovement if they are not spawned in by Galv's event spawner but simply placed on the map.

I am wondering if anyone else has encountered this problem and/or have an idea on how to fix it.

Qmovement: https://forums.rpgmakerweb.com/index.php?threads/qplugins-latest-qabs.73023/
Galv's event spawner: https://galvs-scripts.com/2016/05/14/mv-event-spawner/
Demo w/ replicated problem: http://fileshare.link/913e26aa1d62d74b/Event_Spawner_+_Qmovement.rar

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