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Mog Battle HUD: Pulling in-game Face instead of picture "img/battlehud/Face_1"?

BMM Archive · July 15, 2026

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Original Source

  • Original title: Mog Battle HUD: Pulling in-game Face instead of picture "img/battlehud/Face_1"?
  • Original author: fallenlorelei
  • Original date: May 7, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/mog-battle-hud-pulling-in-game-face-instead-of-picture-img-battlehud-face_1.94966/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I am using SumRdmDde's Character Creator plugin so the Faces seem to be stored in the game itself, and I'm not sure there's a way to somehow export their face mid-game and put it into Moghunter's "battlehud" folder. Unless someone knows how to do that =P Otherwise, I think I need to figure out how to re-direct the face graphic outside of Mog's img/battlehud folder, to the actual script that calls for face images (used in the Menu, or other battle engines, for instance). Would anyone know how to do...

Archived First Post

I am using SumRdmDde's Character Creator plugin so the Faces seem to be stored in the game itself, and I'm not sure there's a way to somehow export their face mid-game and put it into Moghunter's "battlehud" folder. Unless someone knows how to do that =P

Otherwise, I think I need to figure out how to re-direct the face graphic outside of Mog's img/battlehud folder, to the actual script that calls for face images (used in the Menu, or other battle engines, for instance).

Would anyone know how to do that?

Here is the script that calls the Face from img/battlehud.
Code:
//==============================
// * Create Face
//==============================
Battle_Hud.prototype.create_face = function() {
    if (String(Moghunter.bhud_face_visible) != "true") {return};
    this.removeChild(this._face);
    if (!this._battler) {return};   
    this._face = new Sprite(ImageManager.loadBHud("Face_" + this._battler._actorId));
    this._face.anchor.x = 0.5;
    this._face.anchor.y = 0.5;
    this._face_data = [0,0,false,false,false,-1];
    if (String(Moghunter.bhud_face_shake) === "true") {this._face_data[2] = true}
    if (String(Moghunter.bhud_face_animated) === "true") {this._face_data[4] = true}
    this._battler._bhud_face_data = [0,0,0,0]
    this.addChild(this._face);
};

The thread won't let me post the full code since it's too long, but theplugin link is inside Mog's demo folder.

Plan B is to find a way to change the Face_ActorID to instead Face_Variable, and use their "Class Icon" in place of their face. It won't be quite as personal but better than Plan C which is to not have any faces at all.

So, bonus question: does anyone know how to change ""Face_" + this._battler._actorId" to ""Face_" + variable"?

Thanks!
Lorelei

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