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*BIG ISSUE* What The Heck is a Maximum Call Stack Size?!?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: *BIG ISSUE* What The Heck is a Maximum Call Stack Size?!?
  • Original author: VideoRelaxant1
  • Original date: April 18, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/big-issue-what-the-heck-is-a-maximum-call-stack-size.94232/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

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Archived First Post

Screen Shot 2018-04-18 at 4.06.05 PM.png
Screen Shot 2018-04-18 at 4.06.41 PM.png
- THE PROBLEM
Whenever I add SumRndmDde's SuperTools plugin it apparently is too much for the game to handle.
However, there doesn't seem to be a limit to the number of *plugins* that is the problem. Because I removed plugins that weren't used, AND some separators, minimizing the amount of spaces being took up almost by HALF, however it STILL gives me "RangeError, Maximum Call Stack Size Exceeded"

I'd probably be pushing out the standard asset flip if I didn't have any self-respect, or my distinct lack of self-confidence to the point where I have no issue asking for as much help as possible...

but I can't use HUDMaker without SuperTools!
View attachment 87690 View attachment 87691 View attachment 87690
so WHY WHY WHY does this happen?!

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