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Animated Odometer for Window_BattleStatus

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animated Odometer for Window_BattleStatus
  • Original author: brunobay.g
  • Original date: March 10, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/animated-odometer-for-window_battlestatus.58407/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

I've been working on an odometer animation which I intend to substitute by the original Window_BattleStatus in order to track information about HP and MP during battles. The odometer is working fine, but until now I've been debugging it on an html page. I am also using Pixi for the animations. I provided a sneak peak of this odometer which is attatched to this topic. I intend to use the same odometer features that are found on the game Earthbound. For those who never played it, if the character gains/loses...

Archived First Post

I've been working on an odometer animation which I intend to substitute by the original Window_BattleStatus in order to track information about HP and MP during battles.


The odometer is working fine, but until now I've been debugging it on an html page. I am also using Pixi for the animations.


I provided a sneak peak of this odometer which is attatched to this topic.


I intend to use the same odometer features that are found on the game Earthbound. For those who never played it, if the character gains/loses HP or PP, the number tiles in the odometer should move on a certain frequency until it reaches the new values. However, if the new HP value is zero (a.k.a. mortal damage), the character should only faint when the number tiles reach zero. While the odometer numbers do not reach zero, the player may have a chance to recover its HP or to defeat the enemies, thus having a chance to survive (if the battle ends before it reaches zero, the new HP value should be equivalent to the value that is being shown by the number tiles).


I've done some research on the RMMV scripts and I figured out that I should work on the Window_BattleStatus class in order to substitute the previous images for the odometer.


My problem is that I am pretty fresh on plugin development and I have no idea about the other classes and objects that I should care about in order to program the odometer controls correctly.


Anyway, how hard should it be to implement this feature?


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odometer.png
odometer.png
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#039#rpg-maker-archive#js-support

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