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YEP_MessageCore - Script to change number of Rows while in game?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEP_MessageCore - Script to change number of Rows while in game?
  • Original author: Narch
  • Original date: February 23, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/yep_messagecore-script-to-change-number-of-rows-while-in-game.91780/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi. The YEP_MessageCore plugin allows the user to customise the number of rows the message windows will use in game (see line 22)*. I was wondering if there was a way to change that parameter via script calls, in game. Thank you for your time.

Archived First Post

Hi.

The YEP_MessageCore plugin allows the user to customise the number of rows the message windows will use in game (see line 22)*.

I was wondering if there was a way to change that parameter via script calls, in game.

Thank you for your time.

*https://www.dropbox.com/s/i793v659eaxk77d/YEP_MessageCore.js?dl=0

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