Original Source
- Original title: Hime Enemy Reinforcement
- Original author: Thordon123
- Original date: February 12, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/hime-enemy-reinforcement.91224/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hi all, I just downloaded Hime's Enemy Reinforcement plugin: (http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js) and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an enemy on the battlefield dies. So if one enemy dies, another random enemy from the other troop takes it's place, and when both troops (or more, possibly) are finished the battle ends. Does anybody have any idea of how to make that work? So far all I've done is experiment...
Archived First Post
(http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js)
and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an enemy on the battlefield dies. So if one enemy dies, another random enemy from the other troop takes it's place, and when both troops (or more, possibly) are finished the battle ends. Does anybody have any idea of how to make that work?
So far all I've done is experiment with conditional branches, trying to get a new enemy to appear after a specified enemy dies, but I haven't gotten that to work, either. I'm really a noob with MV so any help is appreciated. Oh and I am using the plugin command rather than script calls.
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadCreator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...