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Hime Enemy Reinforcement

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hime Enemy Reinforcement
  • Original author: Thordon123
  • Original date: February 12, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/hime-enemy-reinforcement.91224/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi all, I just downloaded Hime's Enemy Reinforcement plugin: (http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js) and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an enemy on the battlefield dies. So if one enemy dies, another random enemy from the other troop takes it's place, and when both troops (or more, possibly) are finished the battle ends. Does anybody have any idea of how to make that work? So far all I've done is experiment...

Archived First Post

Hi all, I just downloaded Hime's Enemy Reinforcement plugin:

(http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js)

and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an enemy on the battlefield dies. So if one enemy dies, another random enemy from the other troop takes it's place, and when both troops (or more, possibly) are finished the battle ends. Does anybody have any idea of how to make that work?

So far all I've done is experiment with conditional branches, trying to get a new enemy to appear after a specified enemy dies, but I haven't gotten that to work, either. I'm really a noob with MV so any help is appreciated. Oh and I am using the plugin command rather than script calls.

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