Weird issue with player/event touch type events
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Simple enough for a child, powerful enough for a developer
So yeah I am making a game where you play as a giant and you can destroy entire towns just by walking over them. But there is a weird problem with some of the events. Basically I put up an event with a castle which is supposed to be activated on player touch. But when I load up the game, it would appear that parts of the castle are already destroyed. The event is specifically set to activate on touch and flip a self switch so the town appears to...
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