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Weird issue with player/event touch type events

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Weird issue with player/event touch type events
  • Original author: NeoPGX
  • Original date: November 14, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/weird-issue-with-player-event-touch-type-events.102140/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

So yeah I am making a game where you play as a giant and you can destroy entire towns just by walking over them. But there is a weird problem with some of the events. Basically I put up an event with a castle which is supposed to be activated on player touch. But when I load up the game, it would appear that parts of the castle are already destroyed. The event is specifically set to activate on touch and flip a self switch so the town appears to...

Archived First Post

So yeah I am making a game where you play as a giant and you can destroy entire towns just by walking over them. But there is a weird problem with some of the events.

Basically I put up an event with a castle which is supposed to be activated on player touch.

But when I load up the game, it would appear that parts of the castle are already destroyed.

The event is specifically set to activate on touch and flip a self switch so the town appears to be destroyed.

Why is this happening?

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Referenced Images / Attachments

GTS_Attack.PNG
GTS_Attack.PNG
GTS_Attack2.PNG
GTS_Attack2.PNG
GTS_Attack3.PNG
GTS_Attack3.PNG
GTS_Attack4.PNG
GTS_Attack4.PNG
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