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Script Call related to YEP_CallEvent

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Script Call related to YEP_CallEvent
  • Original author: Llareian
  • Original date: October 24, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/script-call-related-to-yep_callevent.86175/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Okay folks, I've been banging my head against the wall on this one for an hour. I installed YEP_CallEvent so that I can utilize the ability to load ANOTHER map's data (not the current map) and reference it using $callEventMap. Only...it's not working so well. I set up an event script call as below, but get the associated console error. However, as you can see, when I type the commands directly into the console, it works perfectly. Event Commands

Archived First Post

Okay folks, I've been banging my head against the wall on this one for an hour.

I installed YEP_CallEvent so that I can utilize the ability to load ANOTHER map's data (not the current map) and reference it using $callEventMap.

Only...it's not working so well. I set up an event script call as below, but get the associated console error. However, as you can see, when I type the commands directly into the console, it works perfectly.

Event Commands
Console Log

Can someone please help me figure out what I'm missing here? Is this somehow out of scope for Game_Interpreter but not for the console? I'm confused.

(On a related note, if someone can tell me how to embed images from google drive, that would be awesome, because all it ever shows is
IMG when I try.)

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#039#rpg-maker-archive#js-support

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