more efficient way to map with shift-click/elevation?
BMM_Archive · July 15, 2026
Original Source
- Original title: more efficient way to map with shift-click/elevation?
- Original author: jonthefox
- Original date: September 22, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/more-efficient-way-to-map-with-shift-click-elevation.100368/
- Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support
Summary
hi, i'm struggling so bad to make maps that have multiple levels of elevation, like in the following screenshot. it takes so much painstaking shift-clicking, and then if i want to reshape the cliffs, it messes up and i have to keep re-doing it. it's driving me nuts! hoping that some mapping gurus out there can help me figure out a more efficient system for these kinds of maps. would it be better to copy these tiles to a D layer tilesheet so that the autotiling doesn't come into effect?...
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