Original Source
- Original title: Yet another autosave plugin
- Original author: I_LIKE_BREAD7
- Original date: July 15, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/yet-another-autosave-plugin.170322/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
ILB_Autosave v1.0.0 I_LIKE_BREAD7 Introduction This is an autosave plugin with the ability to automatically save after any important event happens (at the end of event execution the plugin checks if anything important happened and if yes performs an autosave).
Archived First Post
I_LIKE_BREAD7
Introduction
This is an autosave plugin with the ability to automatically save after any important event happens (at the end of event execution the plugin checks if anything important happened and if yes performs an autosave).
I made it for my own needs, so it might not be perfect for everyone, but if anyone wants to use it here it is.
The reason I made it instead of using one of the existing ones is because I wanted to add it to a mostly finished game that's heavy on cutscenes and finding items, and I didn't want to manually add autosave plugin commands to the entire game or rely only on map transfer saves.
Features
Autosaves the game to the first slot either by a plugin command or automatically on certain events (map transfer, variable/switch/self-switch value change, item add/remove, party member add/remove).
The automatic saving on events can be disabled with an in-game switch.
That save will be labeled "(Autosave)" (label configurable with a plugin parameter) on the save and load screen.
How to Use
Just add it through the plugin manager and set the Switch ID parameter.
Plugin Commands
* ILB_Autosave # Performs autosave manually (not affected by the switch parameter)
* ILB_Autosave prevent # Prevents autosave if put at the end of an event (after all commands that trigger the autosave) that would otherwise autosave
* ILB_Autosave trigger # Triggers autosave if put at the end of an event that would otherwise not trigger it (is affected by the switch parameter)
Additional info:
ILB_Autosave command saves at the point it's used (in the middle of an event), while ILB_Autosave trigger only saves after an event finishes execution, not at the point the plugin command is used.
Also ILB_Autosave trigger will not save if the switch (from the parameter) is off, while ILB_Autosave ignores the switch entirely.
Download
rpg-maker-stuff/mv/ILB_Autosave.js at main · ILikeBread7/rpg-maker-stuff
rpg-maker-stuff/mv at main · ILikeBread7/rpg-maker-stuff
Terms and Credits
The plugin can be used for any purpose (free, commercial, editing, redistribution modified or unmodified).
Credit is welcome but not required. If you want to credit, credit me as I_LIKE_BREAD7 or ILikeBread7 (I use these interchangeably, but the version with the underscores is preferred if possible).
Features Mentioned
- Autosaves the game to the first slot either by a plugin command or automatically on certain events (map transfer, variable/switch/self-switch value change, item add/remove, party member add/remove).
- The automatic saving on events can be disabled with an in-game switch.
- That save will be labeled "(Autosave)" (label configurable with a plugin parameter) on the save and load screen.
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Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms and Credits The plugin can be used for any purpose (free, commercial, editing, redistribution modified or unmodified). Credit is welcome but not required. If you want to credit, credit me as I_LIKE_BREAD7 or ILikeBread7 (I use these interchangeably, but the version with the underscores is preferred if possible).
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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