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Help with Lunatic code : Yanfly's skills

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help with Lunatic code : Yanfly's skills
  • Original author: Nantas
  • Original date: July 11, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/help-with-lunatic-code-yanflys-skills.81135/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hello everyone ! Thank you already for reading my thread. I need help and I hope that you will help me if you can. So here is my problem : I am using Yanfly's Enhanced TP plugin (here it is : http://yanfly.moe/plugins/en/YEP_EnhancedTP.js)

Archived First Post

Hello everyone !

Thank you already for reading my thread. I need help and I hope that you will help me if you can.

So here is my problem :

I am using Yanfly's Enhanced TP plugin (here it is : http://yanfly.moe/plugins/en/YEP_EnhancedTP.js)

I am using it to create a system where each ally has a limit of 100 TP, but begins at 0 TP. TP is carried out over battles.
When an ally reach 100 TP, he can use an ULTIMATUM skill, wich is like an overdrive or limit break.
This system has been used in a lot of RPG's, and I have no problem doing it (it's already done in fact).

My problem is here : I want the player to have access to a different ULTIMATUM according to the TP mode he has chosen for each character.

Here is what I know to create such an effect :
- create all the ULTIMATUM skills and give them all to all players.
- Use the lunatic modes to make the skill visible only when a player's TP is at 100.
- Use the lunatic modes to make the skill visible (and enabled) only when a certain TP Mode is chosen.

Here are the lunatic modes that will help me (and you) to create this effect :

<Custom Show Eval>
</Custom Show Eval>

battler.tpModeId()

Now my problem is : I don't know any javascript at all. Could someone help to create the lines of code in this Eval to create this effect ?


Thank you very much in advance !!

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