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Original Source
- Original title: Help with Lunatic code : Yanfly's skills
- Original author: Nantas
- Original date: July 11, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/help-with-lunatic-code-yanflys-skills.81135/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support
Summary
Hello everyone ! Thank you already for reading my thread. I need help and I hope that you will help me if you can. So here is my problem : I am using Yanfly's Enhanced TP plugin (here it is : http://yanfly.moe/plugins/en/YEP_EnhancedTP.js)
Archived First Post
Hello everyone !
Thank you already for reading my thread. I need help and I hope that you will help me if you can.
So here is my problem :
I am using Yanfly's Enhanced TP plugin (here it is : http://yanfly.moe/plugins/en/YEP_EnhancedTP.js)
I am using it to create a system where each ally has a limit of 100 TP, but begins at 0 TP. TP is carried out over battles.
When an ally reach 100 TP, he can use an ULTIMATUM skill, wich is like an overdrive or limit break.
This system has been used in a lot of RPG's, and I have no problem doing it (it's already done in fact).
My problem is here : I want the player to have access to a different ULTIMATUM according to the TP mode he has chosen for each character.
Here is what I know to create such an effect :
- create all the ULTIMATUM skills and give them all to all players.
- Use the lunatic modes to make the skill visible only when a player's TP is at 100.
- Use the lunatic modes to make the skill visible (and enabled) only when a certain TP Mode is chosen.
Here are the lunatic modes that will help me (and you) to create this effect :
<Custom Show Eval>
</Custom Show Eval>
battler.tpModeId()
Now my problem is : I don't know any javascript at all. Could someone help to create the lines of code in this Eval to create this effect ?
Thank you very much in advance !!
Thank you already for reading my thread. I need help and I hope that you will help me if you can.
So here is my problem :
I am using Yanfly's Enhanced TP plugin (here it is : http://yanfly.moe/plugins/en/YEP_EnhancedTP.js)
I am using it to create a system where each ally has a limit of 100 TP, but begins at 0 TP. TP is carried out over battles.
When an ally reach 100 TP, he can use an ULTIMATUM skill, wich is like an overdrive or limit break.
This system has been used in a lot of RPG's, and I have no problem doing it (it's already done in fact).
My problem is here : I want the player to have access to a different ULTIMATUM according to the TP mode he has chosen for each character.
Here is what I know to create such an effect :
- create all the ULTIMATUM skills and give them all to all players.
- Use the lunatic modes to make the skill visible only when a player's TP is at 100.
- Use the lunatic modes to make the skill visible (and enabled) only when a certain TP Mode is chosen.
Here are the lunatic modes that will help me (and you) to create this effect :
<Custom Show Eval>
</Custom Show Eval>
battler.tpModeId()
Now my problem is : I don't know any javascript at all. Could someone help to create the lines of code in this Eval to create this effect ?
Thank you very much in advance !!
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