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Can you change parallax maps with a plugin? [MV]

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Can you change parallax maps with a plugin? [MV]
  • Original author: Snarkyfork
  • Original date: August 18, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/can-you-change-parallax-maps-with-a-plugin-mv.99043/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker MV Support

Summary

I was wondering, since one of Moghunters plugins (Mog_TimeSystem.js) uses a specific time to call a parallax event that causes the sun-ray effect in the morning, might it be possible to change out an entire base (floor-beneath the player) parallax map using a plugin to simulate season changes? I'll link a couple of screenshots below to show what I am doing using the Mog TimeSystem to change trees-trim-flowers-etc between seasons but it uses a lot of events. Cutting down on those events by changing out a whole map would be...

Archived First Post

I was wondering, since one of Moghunters plugins (Mog_TimeSystem.js) uses a specific time to call a parallax event that causes the sun-ray effect in the morning, might it be possible to change out an entire base (floor-beneath the player) parallax map using a plugin to simulate season changes?

I'll link a couple of screenshots below to show what I am doing using the Mog TimeSystem to change trees-trim-flowers-etc between seasons but it uses a lot of events. Cutting down on those events by changing out a whole map would be fantastic.
Untitled-1.jpg


Untitled-2.jpg

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