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Plugin translation from VX ace to MV

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Plugin translation from VX ace to MV
  • Original author: firststef
  • Original date: May 19, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/plugin-translation-from-vx-ace-to-mv.78819/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > Javascript/Plugin Support

Summary

Hi guys! So some of you may know MOG,s Linear Motion Battle System: for vx ace https://atelierrgss.wordpress.com/rgss3-lmbs-linear-motion-battle-system/ for mv https://atelierrgss.wordpress.com/rmv-lmbs-linear-motion-battle-system/

Archived First Post

Hi guys!

So some of you may know MOG,s Linear Motion Battle System:
for vx ace https://atelierrgss.wordpress.com/rgss3-lmbs-linear-motion-battle-system/
for mv https://atelierrgss.wordpress.com/rmv-lmbs-linear-motion-battle-system/

So this guy (anime13master) added some tinsy functions on the vx ace script (the bounce attack and afterimage ones)
Here,s his project : https://www.dropbox.com/s/poqedep0voko684/MOG LMBS CUSTOM.rar?dl=0

How do you translate a function from this above to the mv plugin?

Or is there an alternative way?

You can also check this thread :https://forums.rpgmakerweb.com/inde...r-battle-system-mv-knockback-extension.78486/

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